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Evolution: The Game of Intelligent Life is a life simulation and real-time strategy computer game that allows players to experience, guide, and control evolution from an isometric view on either historical earth or on randomly generated worlds while racing against computer opponents to reach the top of the evolution chain, and gradually evolving the player's animals to reach the "grand goal of ...
3D Virtual Creature Evolution, abbreviated to 3DVCE, is an artificial evolution simulation program created by Lee Graham. [1] Its purpose is to visualize and research common themes in body plans and strategies to achieve a fitness function of the artificial organisms generated and maintained by the system in their given environment.
Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". [1] Other terms include artificial life game [1] and simulated life game (SLG).
Plague Inc. is a real-time strategy simulation game developed and published by Ndemic Creations. The game was inspired by the 2011 film Contagion and the 2008 browser game Pandemic 2 . [ 1 ] The player creates and evolves a pathogen to annihilate the human population with a deadly pandemic .
The game mechanics there work similarly to the main simulation, except the generators are manually activated at first until trait cards are unlocked, there are two trait cards per generator, each containing a fact about the dinosaur featured in the generator, the first trait card automates the generator while the second one increases the payout.
Plague Inc: Evolved is a real-time strategy simulation video game, developed and published by UK-based independent games studio Ndemic Creations. The game is a remake of the developer's previous game, Plague Inc., adapted for PC and consoles. In the game, the player creates and evolves a pathogen in an effort to destroy the world with a deadly ...
SimEarth: The Living Planet is a life simulation game, the second designed by Will Wright, published in 1990 by Maxis. In SimEarth, the player controls the development of a planet. English scientist James Lovelock served as an advisor and his Gaia hypothesis of planet evolution was incorporated into the
Evolve is an action video game with a focus on both co-operative, and competitive, multiplayer gameplay.The game adapts a '4v1' asymmetrical structure where four players take control of the Hunters, while the fifth player controls the Monster. [2]