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G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...
At its CES 2019 keynote, NVIDIA revealed that it's essentially rebranding G-SYNC HDR displays as G-SYNC Ultimate. It launched the HDR program last year at CES, promising very high standards like G ...
We've gathered together the best G-Sync compatible FreeSync monitors to ensure you can get smoother screens for less.
The original FreeSync is based over DisplayPort 1.2a, using an optional feature that VESA terms Adaptive-Sync. [ 9 ] [ 10 ] This feature was in turn ported by AMD from a Panel-Self-Refresh (PSR) feature from Embedded DisplayPort 1.0, [ 11 ] which allows panels to control its own refreshing intended for power-saving on laptops. [ 12 ]
No more 700 series cards were set for release in 2013, although Nvidia announced G-Sync, another feature of the Kepler architecture that Nvidia had left unmentioned, which allowed the GPU to dynamically control the refresh rate of G-Sync-compatible monitors which would release in 2014, to combat tearing and judder.
With time all the info on how G-Sync and other VRR method works has been removed from the article, so now if a user come here to understand how it works it will only learn that a special module is present in the monitor. I will move the "Criticism" section into the main one restoring all the technical info that has been removed.
The GeForce 9 series (also known as the GeForce 9000 series) is the ninth generation of Nvidia's GeForce line of graphics processing units, the first of which was released on February 21, 2008.
In the R300 drivers, released alongside the GTX 680, Nvidia introduced a new feature called Adaptive VSync. This feature is intended to combat the limitation of v-sync that, when the framerate drops below 60 FPS, there is stuttering as the v-sync rate is reduced to 30 FPS, then down to further factors of 60 if needed. However, when the ...