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  2. Creative problem-solving - Wikipedia

    en.wikipedia.org/wiki/Creative_problem-solving

    Creative problem-solving (CPS) [1] is the mental process of searching for an original and previously unknown solution to a problem. To qualify, the solution must be novel and reached independently. [1] [2] The creative problem-solving process was originally developed by Alex Osborn and Sid Parnes. Creative problem solving (CPS) is a way of ...

  3. Nine dots puzzle - Wikipedia

    en.wikipedia.org/wiki/Nine_dots_puzzle

    The Nine Dots Prize, named after the puzzle, [23] is a competition-based prize for "creative thinking that tackles contemporary societal issues." [ 24 ] It is sponsored by the Kadas Prize Foundation and supported by the Cambridge University Press and the Centre for Research in the Arts, Social Sciences and Humanities at the University of ...

  4. Torrance Tests of Creative Thinking - Wikipedia

    en.wikipedia.org/wiki/Torrance_Tests_of_Creative...

    The Torrance Tests of Creative Thinking, formerly the Minnesota Tests of Creative Thinking, is a test of creativity built on J. P. Guilford's work and created by Ellis Paul Torrance, the Torrance Tests of Creative Thinking originally involved simple tests of divergent thinking and other problem-solving skills, which were scored on four scales ...

  5. Creativity techniques - Wikipedia

    en.wikipedia.org/wiki/Creativity_techniques

    There are many problem-solving tools and methodologies to support creativity: TRIZ (theory which are derived from tools such as ARIZ or TRIZ contradiction matrix) Creative problem solving process (CPS) (complex strategy, also known as Osborn-Parnes-process) Lateral thinking process, of Edward de Bono; Six Thinking Hats, of Edward de Bono

  6. Nine windows - Wikipedia

    en.wikipedia.org/wiki/Nine_windows

    The nine windows technique, also known as 9 windows, 9 boxes, 9 screens, multiscreen diagram, or system operator tool is a creative problem-solving technique that analyzes a problem across time and relative to its place within a system. [1] [2] [3] [4]

  7. Synectics - Wikipedia

    en.wikipedia.org/wiki/Synectics

    Synectics is a way to approach creativity and problem-solving in a rational way. "Traditionally, the creative process has been considered after the fact... The Synectics study has attempted to research creative process in vivo, while it is going on." [5] According to Gordon, Synectics research has three main assumptions:

  8. Creativity - Wikipedia

    en.wikipedia.org/wiki/Creativity

    [185] [186] [187] Researchers have seen this as important because technology is advancing at an unprecedented rate and creative problem-solving will be needed to cope with these challenges as they arise. [187] In addition to helping with problem solving, creativity also helps students identify problems where others have failed to do so.

  9. Brainstorming - Wikipedia

    en.wikipedia.org/wiki/Brainstorming

    Osborn outlined his method in the subsequent book Your Creative Power (1948), in chapter 33, "How to Organize a Squad to Create Ideas". [6] [7] One of Osborn's key recommendations was for all the members of the brainstorming group to be provided with a clear statement of the problem to be addressed prior to the actual brainstorming session. [3]

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