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  2. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal.Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.

  3. Unreal Engine 4 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_4

    According to Sweeney, "with Unreal Engine 3 it was a big, complicated user interface. With Unreal Engine 4, the effort is to expose at the base level everything in a very simple, easy-to-use, and discoverable way and to build complexity on it so that the user can learn as they go". [34]

  4. Soft-body dynamics - Wikipedia

    en.wikipedia.org/wiki/Soft-body_dynamics

    Soft-body dynamics is a field of computer graphics that focuses on visually realistic physical simulations of the motion and properties of deformable objects (or soft bodies). [1]

  5. Unreal Engine 3 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_3

    Unreal Engine 3 (UE3) is the third version of Unreal Engine developed by Epic Games. Unreal Engine 3 was one of the first game engines to support multithreading. It used DirectX 9 as its baseline graphics API, simplifying its rendering code. The first games using UE3 were released at the end of 2006. It was succeeded by Unreal Engine 4.

  6. Unreal Engine 1 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_1

    Unreal Engine 1 (UE1, originally just Unreal Engine) is the first version of the Unreal Engine series of game engines. It was initially developed in 1995 by Epic Games founder Tim Sweeney for Unreal. Epic Games later began to license the engine to other game development studios. It was succeeded by Unreal Engine 2.

  7. Unreal Editor for Fortnite - Wikipedia

    en.wikipedia.org/wiki/Unreal_Editor_for_Fortnite

    With a GUI almost identical to that of Unreal Engine, UEFN gives developers a familiar interface and tooling. It defers from Unreal Engine by allowing users to enter a live 'edit' session, where other collaborators can load into the project via Fortnite and participate in development via the Fortnite Creative toolset.

  8. No-penalty CD vs. savings account: How to match your ... - AOL

    www.aol.com/finance/no-penalty-cd-vs-savings...

    No-penalty CDs and savings accounts are low-risk investments that offer a safe way to grow your money while earning interest. Here's how to match your cash to the best savings strategy for you.

  9. Thrust-specific fuel consumption - Wikipedia

    en.wikipedia.org/wiki/Thrust-specific_fuel...

    This figure is inversely proportional to specific impulse, which is the amount of thrust produced per unit fuel consumed. TSFC or SFC for thrust engines (e.g. turbojets , turbofans , ramjets , rockets , etc.) is the mass of fuel needed to provide the net thrust for a given period e.g. lb/(h·lbf) (pounds of fuel per hour-pound of thrust) or g ...