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  3. Disjoint-set data structure - Wikipedia

    en.wikipedia.org/wiki/Disjoint-set_data_structure

    One family of algorithms, known as path compression, makes every node between the query node and the root point to the root. Path compression can be implemented using a simple recursion as follows: function Find(x) is if x.parent ≠ x then x.parent := Find(x.parent) return x.parent else return x end if end function

  4. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    If the graph contains loops, then there may be multiple paths between the chosen nodes. Because of this, maze generation is often approached as generating a random spanning tree. Loops, which can confound naive maze solvers, may be introduced by adding random edges to the result during the course of the algorithm.

  5. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  6. Join-based tree algorithms - Wikipedia

    en.wikipedia.org/wiki/Join-based_tree_algorithms

    By applying Join, all the subtrees on the left side are merged bottom-up using keys on the path as intermediate nodes from bottom to top to form the left tree, and the right part is asymmetric. For some applications, Split also returns a boolean value denoting if x appears in the tree.

  7. Parallel all-pairs shortest path algorithm - Wikipedia

    en.wikipedia.org/wiki/Parallel_all-pairs...

    A central problem in algorithmic graph theory is the shortest path problem. Hereby, the problem of finding the shortest path between every pair of nodes is known as all-pair-shortest-paths (APSP) problem. As sequential algorithms for this problem often yield long runtimes, parallelization has shown to be beneficial in this field. In this ...

  8. Fork–join model - Wikipedia

    en.wikipedia.org/wiki/Fork–join_model

    Implementations of the fork–join model will typically fork tasks, fibers or lightweight threads, not operating-system-level "heavyweight" threads or processes, and use a thread pool to execute these tasks: the fork primitive allows the programmer to specify potential parallelism, which the implementation then maps onto actual parallel execution. [1]

  9. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    The variable alt on line 14 is the length of the path from the source node to the neighbor node v if it were to go through u. If this path is shorter than the current shortest path recorded for v, then the distance of v is updated to alt. [7] A demo of Dijkstra's algorithm based on Euclidean distance.