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  2. Structural similarity index measure - Wikipedia

    en.wikipedia.org/wiki/Structural_similarity...

    The structural similarity index measure (SSIM) is a method for predicting the perceived quality of digital television and cinematic pictures, as well as other kinds of digital images and videos. It is also used for measuring the similarity between two images.

  3. Peak signal-to-noise ratio - Wikipedia

    en.wikipedia.org/wiki/Peak_signal-to-noise_ratio

    [3] [4] For 16-bit data typical values for the PSNR are between 60 and 80 dB. [5] [6] Acceptable values for wireless transmission quality loss are considered to be about 20 dB to 25 dB. [7] [8] In the absence of noise, the two images I and K are identical, and thus the MSE is zero. In this case the PSNR is infinite (or undefined, see Division ...

  4. Binocular neurons - Wikipedia

    en.wikipedia.org/wiki/Binocular_neurons

    Binocular neurons create depth perception through computation of relative and absolute disparity created by differences in the distance between the left and right eyes. Binocular neurons in the dorsal and ventral pathways combine to create depth perception, however, the two pathways perform differ in the type of stereo computation they perform. [7]

  5. Depth perception - Wikipedia

    en.wikipedia.org/wiki/Depth_perception

    Depth perception is the ability to perceive distance to objects in the world using the visual system and visual perception. It is a major factor in perceiving the world in three dimensions . Depth sensation is the corresponding term for non-human animals, since although it is known that they can sense the distance of an object, it is not known ...

  6. Correspondence problem - Wikipedia

    en.wikipedia.org/wiki/Correspondence_problem

    To find the correspondence between set A [1,2,3,4,5] and set B [3,4,5,6,7] find where they overlap and how far off one set is from the other. Here we see that the last three numbers in set A correspond with the first three numbers in set B. This shows that B is offset 2 to the left of A.

  7. Z-buffering - Wikipedia

    en.wikipedia.org/wiki/Z-buffering

    Z-buffer data. A depth buffer, also known as a z-buffer, is a type of data buffer used in computer graphics to represent depth information of objects in 3D space from a particular perspective. The depth is stored as a height map of the scene, the values representing a distance to camera, with 0 being the closest.

  8. Today’s NYT ‘Strands’ Hints, Spangram and Answers for ...

    www.aol.com/today-nyt-strands-hints-spangram...

    For every 3 non-theme words you find, you earn a hint. Hints show the letters of a theme word. If there is already an active hint on the board, a hint will show that word’s letter order.

  9. Kinetic depth effect - Wikipedia

    en.wikipedia.org/wiki/Kinetic_depth_effect

    The kinetic depth effect can manifest independently, however, even when motion parallax is not present. An example of such a situation is the art installment "The Analysis of Beauty", [ 7 ] by the Disinformation project, created as a tribute to William Hogarth 's concept of the Serpentine Line (which was presented in his homonymous book ).