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  2. Adaptive music - Wikipedia

    en.wikipedia.org/wiki/Adaptive_music

    Adaptive music is music which changes in response to real-time events or user interactions, found most commonly in video games. [1] It may change in volume, arrangement, tempo, and more. Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves ...

  3. Perfect Dark (upcoming video game) - Wikipedia

    en.wikipedia.org/wiki/Perfect_Dark_(upcoming...

    Perfect Dark is an upcoming action-adventure first-person shooter video game developed by The Initiative and Crystal Dynamics and published by Xbox Game Studios. Announced at The Game Awards in 2020, it is a reboot of the Perfect Dark series. It is set to be released for Windows and Xbox Series X/S.

  4. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  5. 'Dissidia NT' tries to add MMORPG dynamics to a fighting game

    www.aol.com/news/2017-08-24-dissidia-nt-tries-to...

    Fighting in Dissidia NT, coming to the PlayStation 4, is mayhem. Six characters from the Final Fantasy universe, of varying levels of popularity, are rushing one another, launching giant magical ...

  6. Off-World Interceptor - Wikipedia

    en.wikipedia.org/wiki/Off-World_Interceptor

    Off-World Interceptor is a 1994 third-person vehicular combat video game, developed and published by Crystal Dynamics and originally released on 3DO.An alternate version of the game was later released for the Sega Saturn and PlayStation consoles, named Off-World Interceptor Extreme.

  7. MDA framework - Wikipedia

    en.wikipedia.org/wiki/MDA_framework

    Mechanics, Dynamics and Aesthetics from the perspectives of designer (blue) and player (green) In game design the Mechanics-Dynamics-Aesthetics (MDA) framework is a tool used to analyze games. It formalizes the properties of games by breaking them down into three components: Mechanics, Dynamics and Aesthetics. These three words have been used ...

  8. List of Crystal Dynamics video games - Wikipedia

    en.wikipedia.org/wiki/List_of_Crystal_Dynamics...

    Over 30 video games have been developed by Crystal Dynamics. The following table showcases the corresponding title, release date, publisher and the platforms on which each game was released along with any other relevant information. A detailed overview of each game can be found in their corresponding articles.

  9. Crash 'N Burn (1993 video game) - Wikipedia

    en.wikipedia.org/wiki/Crash_'N_Burn_(1993_video...

    A 1993 editorial in Electronic Gaming Monthly declared that "the hottest new video game company on the upscale scene is definitely Crystal Dynamics." [7] Crash 'N Burn was conceived and produced by Mark Wallace and developed by Crystal Dynamics, with Bill Mitchell and Bill Willis as lead programmers and Mark Cerny as designer.