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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1][ 2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3] Gamification, broadly defined, is the process ...

  3. Motivation - Wikipedia

    en.wikipedia.org/wiki/Motivation

    Motivation is relevant in many fields and affects educational success, work performance, consumer behavior, and athletic success. Motivation is an internal state that propels individuals to engage in goal -directed behavior. It is often understood as a force that explains why people or animals initiate, continue, or terminate a certain behavior ...

  4. Flow (psychology) - Wikipedia

    en.wikipedia.org/wiki/Flow_(psychology)

    Flow state theory suggests that when individuals are in a state of flow, they experience deep immersion, focus, and intrinsic motivation in their activities. [47] In the context of education, flow has been associated with increased student engagement, which is a key determinant of learning success .

  5. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Games have rules and structure and goals that inspire motivation. Games are interactive and provide outcomes and feedback. Most games also have problem solving situations that spark creativity. [18] Identification with the character within the video game is an important factor in the learning potential of the gamer.

  6. Academic achievement - Wikipedia

    en.wikipedia.org/wiki/Academic_achievement

    Academic achievement or academic performance is the extent to which a student, teacher or institution has attained their short or long-term educational goals. Completion of educational benchmarks such as secondary school diplomas and bachelor's degrees represent academic achievement. Academic achievement is commonly measured through ...

  7. Student engagement - Wikipedia

    en.wikipedia.org/wiki/Student_engagement

    Student engagement. Student engagement occurs when "students make a psychological investment in learning. They try hard to learn what school offers. They take pride not simply in earning the formal indicators of success (grades and qualifications), but in understanding the material and incorporating or internalizing it in their lives." [ 1]

  8. List of televised academic student quiz programs - Wikipedia

    en.wikipedia.org/wiki/List_of_televised_academic...

    List of televised academic student quiz programs. Student quiz shows have appeared on television as both local and national programs since the second half of the 20th century. The following is a list of quiz programs that have aired on local or national television, featuring teams from schools, colleges, or universities in academic competition.

  9. Use online games to get a college scholarship

    www.aol.com/2010/10/26/use-online-games-to-get-a...

    Now middle-and-high school students, 13 and older, can play games to earn scholarship cash for. Your mother always told you to stop playing Nintendo and study, but little did she know that your ...

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