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  2. Display Data Channel - Wikipedia

    en.wikipedia.org/wiki/Display_Data_Channel

    DDC1 is a simple, low-speed, unidirectional serial link protocol. Pin 12, ID1 functions as a data line that continuously transmits the 128-byte EDID block, and the data clock is synchronised with vertical sync, providing typical clock rates of 60 to 100 Hz. Very few display devices implemented this protocol.

  3. Commit charge - Wikipedia

    en.wikipedia.org/wiki/Commit_charge

    In such an event a popup window will be displayed stating that "The system is running low on virtual memory." If the system ever runs completely out of commit charge (that is, if the total reaches the limit), a popup window will be displayed stating that "The system is out of virtual memory," and it may become extremely sluggish or even ...

  4. FreeSync - Wikipedia

    en.wikipedia.org/wiki/FreeSync

    The monitor keeps displaying the currently received image until a new frame is presented to the video card's frame buffer then transmission of the new image starts immediately. This simple mechanism provides low monitor latency and a smooth, virtually stutter-free viewing experience, with reduced implementation complexity for the timing ...

  5. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    Typically less than 0.01 ms, as low as 2 μs, [15] [19] but limited by phosphor decay time (around 5 ms) Estimates varying from under 0.01 ms to as low as 1 μs. [20] [21] Frame rate (refresh rate) 60–85 fps typically, some CRTs can go even higher (200 fps at reduced resolution [22]); internally, display refreshed at input frame rate speed

  6. Nvidia G-Sync - Wikipedia

    en.wikipedia.org/wiki/Nvidia_G-Sync

    G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...

  7. System Mechanic Software | 30-Day Free* Trial | AOL Products

    www.aol.com/products/utilities/system-mechanic

    Download System Mechanic to help repair and speed up your slow PC. Try it free* for 30 days now. AOL.com. ... gaming, downloads and more; Adjust the amount of bandwidth Windows reserves for system ...

  8. CPU cache - Wikipedia

    en.wikipedia.org/wiki/CPU_cache

    A CPU cache is a hardware cache used by the central processing unit (CPU) of a computer to reduce the average cost (time or energy) to access data from the main memory. [1] A cache is a smaller, faster memory, located closer to a processor core, which stores copies of the data from frequently used main memory locations.

  9. Video Graphics Array - Wikipedia

    en.wikipedia.org/wiki/Video_Graphics_Array

    VGA section on the motherboard in IBM PS/55. The color palette random access memory (RAM) and its corresponding digital-to-analog converter (DAC) were integrated into one chip (the RAMDAC) and the cathode-ray tube controller was integrated into a main VGA chip, which eliminated several other chips in previous graphics adapters, so VGA only additionally required external video RAM and timing ...

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