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  2. Type conversion - Wikipedia

    en.wikipedia.org/wiki/Type_conversion

    Existing Eiffel software uses the string classes (such as STRING_8) from the Eiffel libraries, but Eiffel software written for .NET must use the .NET string class (System.String) in many cases, for example when calling .NET methods which expect items of the .NET type to be passed as arguments. So, the conversion of these types back and forth ...

  3. Function overloading - Wikipedia

    en.wikipedia.org/wiki/Function_overloading

    In C++, default constructors take no parameters, instantiating the object members with their appropriate default values, "which is normally zero for numeral fields and empty string for string fields". [11] For example, a default constructor for a restaurant bill object written in C++ might set the tip to 15%:

  4. Type punning - Wikipedia

    en.wikipedia.org/wiki/Type_punning

    In addition to the assumption about bit-representation of floating-point numbers, the above floating-point type-punning example also violates the C language's constraints on how objects are accessed: [3] the declared type of x is float but it is read through an expression of type unsigned int.

  5. Type signature - Wikipedia

    en.wikipedia.org/wiki/Type_signature

    In C and C++, the type signature is declared by what is commonly known as a function prototype. In C/C++, a function declaration reflects its use; for example, a function pointer with the signature (int)(char, double) would be called as:

  6. Downcasting - Wikipedia

    en.wikipedia.org/wiki/Downcasting

    In the below example, the method objectToString takes an Object parameter which is assumed to be of type String. public static String objectToString ( Object myObject ) { // This will only work when the myObject currently holding value is string. return ( String ) myObject ; } public static void main ( String [] args ) { // This will work since ...

  7. Run-time type information - Wikipedia

    en.wikipedia.org/wiki/Run-time_type_information

    This unit contains a set of classes that allow you to: get information about an object's class and its ancestors, properties, methods and events, change property values and call methods. The following example shows the use of the RTTI module to obtain information about the class to which an object belongs, creating it, and to call its method.

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  9. JavaScript syntax - Wikipedia

    en.wikipedia.org/wiki/JavaScript_syntax

    var x1 = 0; // A global variable, because it is not in any function let x2 = 0; // Also global, this time because it is not in any block function f {var z = 'foxes', r = 'birds'; // 2 local variables m = 'fish'; // global, because it wasn't declared anywhere before function child {var r = 'monkeys'; // This variable is local and does not affect the "birds" r of the parent function. z ...