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  2. Skia Graphics Engine - Wikipedia

    en.wikipedia.org/wiki/Skia_Graphics_Engine

    The Skia Graphics Engine or Skia is an open-source 2D graphics library written in C++. Skia abstracts away platform-specific graphics APIs (which differ from one to another). [ 1 ] Skia Inc. originally developed the library; Google acquired it in 2005, [ 2 ] and then released the software as open source licensed under the New BSD free software ...

  3. Visualization Library - Wikipedia

    en.wikipedia.org/wiki/Visualization_Library

    Thus, Visualization Library uses different data structures (possibly hierarchical) to manage each particular domain of the rendering pipeline. For example, the transform tree is kept in a separate tree graph data structure and the objects part of the scene ("Actors" in Visualization Library parlance) can freely refer to a node of the transform ...

  4. cairo (graphics) - Wikipedia

    en.wikipedia.org/wiki/Cairo_(graphics)

    A library written in one programming language may be used in another language if bindings are written; Cairo has a range of bindings for various languages including C++, C# and other CLI languages, Delphi, Eiffel, Fortran, Factor, Harbour, Haskell, Julia, Lua, Perl, PHP, Python, Ruby, Rust, Scheme, Smalltalk and several others like Gambas (Visual Basic like).

  5. Anti-Grain Geometry - Wikipedia

    en.wikipedia.org/wiki/Anti-Grain_Geometry

    Anti-Grain Geometry (AGG) is a 2D rendering graphics library written in C++. It features anti-aliasing and sub-pixel resolution. It is not a graphics library, per se, but rather a framework to build a graphics library upon. The library is operating system independent and renders to an abstract memory object.

  6. Boolean operations on polygons - Wikipedia

    en.wikipedia.org/wiki/Boolean_operations_on_polygons

    A commercial library for 3D Boolean operations: sgCore C++/C# library. The comp.graphics.algorithms FAQ, solutions to mathematical problems with 2D and 3D Polygons. Matthias Kramm's gfxpoly, a free C library for 2D polygons (BSD license). Klaas Holwerda's Boolean, a C++ library for 2D polygons.

  7. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...

  8. List of platform-independent GUI libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_platform...

    This is a list of notable library packages implementing a graphical user interface (GUI) platform-independent GUI library (PIGUI). These can be used to develop software that can be ported to multiple computing platforms with no change to its source code.

  9. Libart - Wikipedia

    en.wikipedia.org/wiki/Libart

    Libart is a free software graphics library of functions for 2D graphics supporting a superset of the PostScript imaging model. Libart was designed to be integrated with graphics, artwork, and illustration programs. It is written in optimized C and is fully compatible with C++. With a small footprint of 10,000 lines of code, it is especially ...