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Rotation of an object in two dimensions around a point O. Rotation in mathematics is a concept originating in geometry. Any rotation is a motion of a certain space that preserves at least one point. It can describe, for example, the motion of a rigid body around a fixed point.
In mathematics, and especially in category theory, a commutative diagram is a diagram of objects, also known as vertices, and morphisms, also known as arrows or edges, such that when selecting two objects any directed path through the diagram leads to the same result by composition.
The angle θ and axis unit vector e define a rotation, concisely represented by the rotation vector θe.. In mathematics, the axis–angle representation parameterizes a rotation in a three-dimensional Euclidean space by two quantities: a unit vector e indicating the direction of an axis of rotation, and an angle of rotation θ describing the magnitude and sense (e.g., clockwise) of the ...
In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and y axes counterclockwise through an angle .
In mathematics, a rotation map is a function that represents an undirected edge-labeled graph, where each vertex enumerates its outgoing neighbors.Rotation maps were first introduced by Reingold, Vadhan and Wigderson (“Entropy waves, the zig-zag graph product, and new constant-degree expanders”, 2002) in order to conveniently define the zig-zag product and prove its properties.
A rotation of the vector through an angle θ in counterclockwise direction is given by the rotation matrix: = ( ), which can be viewed either as an active transformation or a passive transformation (where the above matrix will be inverted), as described below.
A rotation can be represented by a unit-length quaternion q = (w, r →) with scalar (real) part w and vector (imaginary) part r →. The rotation can be applied to a 3D vector v → via the formula = + (+). This requires only 15 multiplications and 15 additions to evaluate (or 18 multiplications and 12 additions if the factor of 2 is done via ...
The curl of the vector field at any point is given by the rotation of an infinitesimal area in the xy-plane (for z-axis component of the curl), zx-plane (for y-axis component of the curl) and yz-plane (for x-axis component of the curl vector). This can be seen in the examples below.
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