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  2. mtPaint - Wikipedia

    en.wikipedia.org/wiki/MtPaint

    mtPaint (short for Mark Tyler's Painting Program) is a free and open-source raster graphics editor for creating icons, pixel art and for photo editing. It is available for Microsoft Windows and Linux operating systems. [3] [4]

  3. Pixel - Wikipedia

    en.wikipedia.org/wiki/Pixel

    The pixel scale used in astronomy is the angular distance between two objects on the sky that fall one pixel apart on the detector (CCD or infrared chip). The scale s measured in radians is the ratio of the pixel spacing p and focal length f of the preceding optics, s = p / f .

  4. Pixel geometry - Wikipedia

    en.wikipedia.org/wiki/Pixel_geometry

    Photographs of various displays, showing various pixel geometries. Clockwise from top left, a standard definition CRT television, a CRT computer monitor, a laptop LCD, and the OLPC XO-1 LC display. The components of the pixels (primary colors red, green and blue) in an image sensor or display can be ordered in different patterns, called pixel ...

  5. Pixel art - Wikipedia

    en.wikipedia.org/wiki/Pixel_art

    Pixel art [note 1] is a form of digital art drawn with graphical software where images are built using pixels as the only building block. [2] It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers, arcade machines and video game consoles, in addition to other limited systems such as LED displays and graphing calculators, which have a limited number of ...

  6. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    The form of dimetric projection commonly used in video games and pixel art. Only two of the angles separating the x, y and z axes are the same, and only some of the lengths of the cube's edges are equal. The expression arctan(sin(30°)) is equal to ≈26.565° and forms a 2:1 pixel ratio.

  7. Box-drawing characters - Wikipedia

    en.wikipedia.org/wiki/Box-drawing_characters

    The World System Teletext (WST) uses pixel-drawing characters for some graphics. A character cell is divided in 2×3 regions, and 2 6 = 64 code positions are allocated for all possible combinations of pixels. [4] These characters were added to the Unicode standard in Version 13. [5]

  8. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    A pixel is only covered by a shape if that shape's z value is lower (indicating closer to the camera) than the z value currently in the buffer. The z-buffer requires additional memory (an expensive resource at the time it was invented) but simplifies the rasterization code and permits multiple passes.

  9. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    HLSL programs come in six forms: pixel shaders (fragment in GLSL), vertex shaders, geometry shaders, compute shaders, tessellation shaders (Hull and Domain shaders), and ray tracing shaders (Ray Generation Shaders, Intersection Shaders, Any Hit/Closest Hit/Miss Shaders). A vertex shader is executed for each vertex that is submitted by the ...