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A pet-raising simulation (sometimes called virtual pets or digital pets [1]) is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. These games are software implementations of digital pets. Such games are described as a sub-class of life simulation game.
Mewgenics is an upcoming tactical role-playing roguelike life simulation video game developed by Edmund McMillen and Tyler Glaiel.The game has players breed cats, which assume character classes and are sent out on adventures, featuring tactical combat on a procedurally-generated grid.
Niche: A Genetics Survival Game is a simulation video game developed and published by Stray Fawn Studio. It entered early access for Windows, OS X, and Linux-based systems in September 2016 after a successful Kickstarter crowd-funding campaign and was released in September 2017. Its main aim is to breed certain traits or genes into a group of ...
The game also includes traditional farm life game mechanics such as farming, animal breeding, crafting, gifting, fishing, mining, and forging relationships with the non-player characters (NPCs) who live there, as well as combat. [1] [3] [8] [9] The player can upgrade the town's rank and thus gain benefits. [11] [12]
Monster Rancher, known in Japan as Monster Farm (モンスターファーム, Monsutā Fāmu), is a Japanese media franchise and series of life simulation role-playing video games created by Tecmo (now Koei Tecmo). The series consists of fifteen games across numerous different video game platforms, and an anime adaptation that aired from 1999 ...
Breeding is depicted in the game as "a delicate affair", and is shown in the game by "a long kissing sound followed by a pop". [104] The gameplay is designed to foster an emotional bond between the player and their creatures. Death has real consequences - the individual norns do not return after they die. [103]
DragonVale is a park management simulator video game originally developed by Backflip Studios and released on September 14, 2011, for iOS and on November 9, 2012, for Android. DragonVale was one of the first breed-and-nurture games to be a commercial success.
The game caused an increase in pending transactions on Ethereum, and at one point accounted for about 25% of network traffic on Ethereum. [ 8 ] [ 25 ] Ethereum miners increased the gas limit in response to CryptoKitties , which allowed for more data per block and increasing transactions per second. [ 26 ]