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Helpmate in 2: a) Black moves first and White checkmates, b) White moves first and Black checkmates A further variation is the duplex , another way of getting two problems for the price of one. The first problem is a normal helpmate; the second starts from the same position but has White moving first and helping Black to checkmate him.
Fool's mate was named and described in The Royal Game of Chess-Play, a 1656 text by Francis Beale that adapted the work of the early chess writer Gioachino Greco. [2]Prior to the mid-19th century, there was not a prevailing convention as to whether White or Black moved first; according to Beale, the matter was to be decided in some prior contest or decision of the players' choice. [3]
The same mating pattern may be reached by various move orders. For example, White might play 2.Bc4. In all variations, the basic idea is the same: the queen and bishop combine in a simple mating attack, occurring on f7 for White or on f2 for Black. Scholar's mate is sometimes referred to as the four-move checkmate, although there are other ways ...
The moves might be played in a different order or in slight variation, but the basic idea is the same: the queen and bishop combine in a simple mating attack on f7 (or f2 if Black is performing the mate). [46] There are also other ways to checkmate in four moves.
A prime example consists of the moves: 1.f3 e5 2.g4 Qh4# Scholar's mate – checkmate achieved by the moves: 1.e4 e5 2.Qh5 Nc6 3.Bc4 Nf6? 4.Qxf7#. The moves might be played in a different order or in slight variation, but the basic idea is the same: the queen and bishop combine in a simple mating attack on f7 (or f2 if Black is performing the ...
It works by confining the king with a pawn and using a queen to execute the checkmate. Damiano's mate is often arrived at by first sacrificing a rook on the h-file, then checking the king with the queen on the a-file or h-file, and then moving in for the mate. The checkmate was first published by Pedro Damiano in 1512. [11]
[2] In the positions in which the pawn wins, at most nineteen moves are required to promote the pawn (with optimal play) and at most nine more moves to checkmate, assuming that the pawn was promoted to a queen. [3] Except for the section on defending and some actual games, it will be assumed that White has a king and pawn and Black has a lone ...
A selfmate is a chess problem in which White, moving first, must force the unwilling Black to deliver checkmate within a specified number of moves. Selfmates were once known as sui-mates . This article uses algebraic notation to describe chess moves.