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^a Only classes are supported. ^b structs in C++ are actually classes, but have default public visibility and are also POD objects. C++11 extended this further, to make classes act identically to POD objects in many more cases. ^c pair only
A class in C++ is a user-defined type or data structure declared with any of the keywords class, struct or union (the first two are collectively referred to as non-union classes) that has data and functions (also called member variables and member functions) as its members whose access is governed by the three access specifiers private, protected or public.
Although C and C++ do not allow the compiler to reorder structure members to save space, other languages might. It is also possible to tell most C and C++ compilers to "pack" the members of a structure to a certain level of alignment, e.g. "pack(2)" means align data members larger than a byte to a two-byte boundary so that any padding members ...
A third, protected, extends permissions to all subclasses of the corresponding class. Access levels modifiers are commonly used in Java [1] as well as C#, which further provides the internal level. [2] In C++, the only difference between a struct and a class is the default access level, which is private for classes and public for structs. [3]
Comparison of ALGOL 68 and C++; ALGOL 68: Comparisons with other languages; Compatibility of C and C++; Comparison of Pascal and Borland Delphi; Comparison of Object Pascal and C; Comparison of Pascal and C; Comparison of Java and C++; Comparison of C# and Java; Comparison of C# and Visual Basic .NET; Comparison of Visual Basic and Visual Basic ...
This article, however, focuses on differences that cause conforming C code to be ill-formed C++ code, or to be conforming/well-formed in both languages but to behave differently in C and C++. Bjarne Stroustrup , the creator of C++, has suggested [ 4 ] that the incompatibilities between C and C++ should be reduced as much as possible in order to ...
In the C programming language, struct is the keyword used to define a composite, a.k.a. record, data type – a named set of values that occupy a block of memory. It allows for the different values to be accessed via a single identifier, often a pointer.
The fact that structs in C++ are classes/objects with members that are public by default should not be of any real interest, unless you're writing code to parse C++ source. There's a clear conceptual difference between a struct and a class, and C++'s "structs" are not really structs at all. --StuartBrady 20:35, 4 March 2006 (UTC)