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  2. Volumetric lighting - Wikipedia

    en.wikipedia.org/wiki/Volumetric_lighting

    The term seems to have been introduced from cinematography and is now widely applied to 3D modeling and rendering, especially in the development of 3D video games. [citation needed] In volumetric lighting, the light cone emitted by a light source is modeled as a transparent object and considered as a container of a "volume".

  3. Category:Free 3D animation software - Wikipedia

    en.wikipedia.org/wiki/Category:Free_3D_animation...

    Free and open-source software portal; This is a category of articles relating to 3D animation software which can be freely used, copied, studied, modified, and redistributed by everyone that obtains a copy: "free software" or "open source software".

  4. Three-point lighting - Wikipedia

    en.wikipedia.org/wiki/Three-point_lighting

    Three-point lighting is a standard method used in visual media such as theatre, video, film, still photography, computer-generated imagery and 3D computer graphics. [1] By using three separate positions, the photographer can illuminate the shot's subject (such as a person) however desired, while also controlling (or eliminating) the shading and ...

  5. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, macOS, BSD, Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, and virtual reality. It is also used in creating video games.

  6. Daz Studio - Wikipedia

    en.wikipedia.org/wiki/Daz_Studio

    Daz Studio is a free media design software developed by Daz 3D.Daz Studio is a 3D scene creation and rendering application that can be used to produce images and videos. . Renders can be done by leveraging either the 3Delight render engine, or the Iray render engine, both of which are included for free with Daz Studio, or with a variety of purchasable add-on render engine plugins for Daz ...

  7. Global illumination - Wikipedia

    en.wikipedia.org/wiki/Global_illumination

    Global illumination [1] (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source (direct illumination), but also subsequent cases in which light rays from the same source are reflected by other surfaces in the ...

  8. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    Another aspect of HDR rendering is the addition of perceptual cues which increase apparent brightness. HDR rendering also affects how light is preserved in optical phenomena such as reflections and refractions, as well as transparent materials such as glass. In LDR rendering, very bright light sources in a scene (such as the sun) are capped at 1.0.

  9. Image-based lighting - Wikipedia

    en.wikipedia.org/wiki/Image-based_lighting

    Image-based lighting (IBL) is a 3D rendering technique which involves capturing an omnidirectional representation of real-world light information as an image, typically using a 360° camera. This image is then projected onto a dome or sphere analogously to environment mapping , and this is used to simulate the lighting for the objects in the scene.