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  2. Ken Silverman - Wikipedia

    en.wikipedia.org/wiki/Ken_Silverman

    The Build engine is a first-person shooter engine created by Ken Silverman for 3D Realms from 1993 to 1996. The engine was used in a number of popular games of the era, and its source code was released on June 20, 2000. [3] Shortly after the Duke Nukem 3D source code was released in 2003, Silverman added the Polymost renderer to the Build engine.

  3. John Carmack - Wikipedia

    en.wikipedia.org/wiki/John_Carmack

    John D. Carmack II [1] (born August 21, [a] 1970) [1] is an American computer programmer and video game developer.He co-founded the video game company id Software and was the lead programmer of its 1990s games Commander Keen, Wolfenstein 3D, Doom, Quake, and their sequels.

  4. Black Desert Online - Wikipedia

    en.wikipedia.org/wiki/Black_Desert_Online

    The combat in Black Desert Online is action based, requiring manual aiming and free movement similar to those found in third-person shooters.The game offers housing, fishing, farming, and trading, [5] as well as large player versus player siege events, and castle battles. [6]

  5. History of massively multiplayer online games - Wikipedia

    en.wikipedia.org/wiki/History_of_massively...

    In October and December 2020, Massively Overpowered contributors Eliot Lefebvre and Carlo Lacsina stated that at the time, "The Big Five" were Black Desert Online (BDO), Final Fantasy XIV (FF14), The Elder Scrolls Online (ESO), World of Warcraft (WoW), and Guild Wars 2 (GW2). [44] [45]

  6. Majesco Entertainment - Wikipedia

    en.wikipedia.org/wiki/Majesco_Entertainment

    Majesco Entertainment Company (formerly Majesco Sales Inc.) is an American video game publisher and distributor based in Hazlet, New Jersey.The company was founded as Majesco Sales in Edison, New Jersey in 1986, and was a privately held company until acquiring operation-less company ConnectivCorp in a reverse merger takeover, becoming its subsidiary and thus a public company on December 5 ...

  7. id Tech 6 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_6

    id Tech 6 is a multiplatform game engine developed by id Software. It is the successor to id Tech 5 and was first used to create the 2016 video game Doom. Internally, the development team also used the codename id Tech 666 to refer to the engine. [1] The PC version of the engine is based on Vulkan API and OpenGL API.

  8. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms. Like the Doom engine , the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.

  9. Chris Avellone - Wikipedia

    en.wikipedia.org/wiki/Chris_Avellone

    Chris Avellone (/ˈævəloʊn/) is an American video game designer and comic book writer.He is known for his significant roles on a large number of video games, primarily role-playing video games, praised for their writing across his three-decade career.