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  2. Node graph architecture - Wikipedia

    en.wikipedia.org/wiki/Node_graph_architecture

    Shader nodes in Blender. Node graph architecture is a software design structured around the notion of a node graph. Both the source code and the user interface are designed around the editing and composition (or linking) of atomic functional units. Node graphs are a type of visual programming language.

  3. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Geometry Nodes Editor in Blender 3.2. Blender has a node graph system for procedurally and non-destructively creating and manipulating geometry. It was first added to Blender 2.92, which focuses on object scattering and instancing. [32] It takes the form of a modifier, so it can be stacked over other different modifiers. [33]

  4. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    Blender: 2024-08-20 v 4.2.1 [1] [2] Blender Foundation: ... Geometry Nodes ZBrush ZModeler ZModeler ZSphere and ZSketch MeshBalloon Yes 2021 and later Yes ZRemesher

  5. Visual programming language - Wikipedia

    en.wikipedia.org/wiki/Visual_programming_language

    A simple custom block in the Snap! visual programming language, which is based on Scratch, calculating the sum of all numbers with values between a and b. In computing, a visual programming language (visual programming system, VPL, or, VPS), also known as diagrammatic programming, [1] [2] graphical programming or block coding, is a programming language that lets users create programs by ...

  6. Constructive solid geometry - Wikipedia

    en.wikipedia.org/wiki/Constructive_solid_geometry

    Constructive solid geometry (CSG; formerly called computational binary solid geometry) is a technique used in solid modeling. Constructive solid geometry allows a modeler to create a complex surface or object by using Boolean operators to combine simpler objects, [ 1 ] potentially generating visually complex objects by combining a few primitive ...

  7. Octree - Wikipedia

    en.wikipedia.org/wiki/Octree

    Each node in an octree subdivides the space it represents into eight octants. In a point region (PR) octree, the node stores an explicit three-dimensional point, which is the "center" of the subdivision for that node; the point defines one of the corners for each of the eight children. In a matrix-based (MX) octree, the subdivision point is ...

  8. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    Example of a low poly triangle mesh representing a dolphin. In 3D computer graphics and solid modeling, a polygon mesh is a collection of vertices, edge s and face s that defines the shape of a polyhedral object's surface.

  9. glTF - Wikipedia

    en.wikipedia.org/wiki/GlTF

    Nodes may refer to resources, such as meshes, skins, and cameras. Meshes may refer to materials, which refer to textures, which refer to images. Scenes are defined using an array of root nodes. [8] Most of the top-level glTF properties use a flat hierarchy for storage. Nodes are saved in an array and are referred to by index, including by other ...