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  2. Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Bresenham's_line_algorithm

    Bresenham's line algorithm. Bresenham's line algorithm is a line drawing algorithm that determines the points of an n -dimensional raster that should be selected in order to form a close approximation to a straight line between two points. It is commonly used to draw line primitives in a bitmap image (e.g. on a computer screen), as it uses only ...

  3. Midpoint - Wikipedia

    en.wikipedia.org/wiki/Midpoint

    Given two points of interest, finding the midpoint of the line segment they determine can be accomplished by a compass and straightedge construction.The midpoint of a line segment, embedded in a plane, can be located by first constructing a lens using circular arcs of equal (and large enough) radii centered at the two endpoints, then connecting the cusps of the lens (the two points where the ...

  4. Numerical differentiation - Wikipedia

    en.wikipedia.org/wiki/Numerical_differentiation

    A simple two-point estimation is to compute the slope of a nearby secant line through the points (x, f(x)) and (x + h, f(x + h)). [1] Choosing a small number h, h represents a small change in x, and it can be either positive or negative. The slope of this line is (+) ().

  5. Distance from a point to a line - Wikipedia

    en.wikipedia.org/.../Distance_from_a_point_to_a_line

    The distance (or perpendicular distance) from a point to a line is the shortest distance from a fixed point to any point on a fixed infinite line in Euclidean geometry. It is the length of the line segment which joins the point to the line and is perpendicular to the line. The formula for calculating it can be derived and expressed in several ways.

  6. Euclidean distance - Wikipedia

    en.wikipedia.org/wiki/Euclidean_distance

    Euclidean distance. In mathematics, the Euclidean distance between two points in Euclidean space is the length of the line segment between them. It can be calculated from the Cartesian coordinates of the points using the Pythagorean theorem, and therefore is occasionally called the Pythagorean distance. These names come from the ancient Greek ...

  7. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    The simplest method of drawing a line involves directly calculating pixel positions from a line equation. Given a starting point (,) and an end point (,), points on the line fulfill the equation = +, with = = being the slope of the line. The line can then be drawn by evaluating this equation via a simple loop, as shown in the following pseudocode:

  8. Slope - Wikipedia

    en.wikipedia.org/wiki/Slope

    Slope illustrated for y = (3/2)x − 1.Click on to enlarge Slope of a line in coordinates system, from f(x) = −12x + 2 to f(x) = 12x + 2. The slope of a line in the plane containing the x and y axes is generally represented by the letter m, [5] and is defined as the change in the y coordinate divided by the corresponding change in the x coordinate, between two distinct points on the line.

  9. Curve fitting - Wikipedia

    en.wikipedia.org/wiki/Curve_fitting

    Polynomial curves fitting points generated with a sine function. The black dotted line is the "true" data, the red line is a first degree polynomial, the green line is second degree, the orange line is third degree and the blue line is fourth degree. The first degree polynomial equation = + is a line with slope a. A line will connect any two ...