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The Logical Framework Approach takes the form of a four-by-four project table, often referred to as a "Logframe". The rows represent types of events that take place as a project is implemented: Activities , Outputs , Purpose and Goal (from bottom to top on the left hand side — see EC web site under external links).
In logic, a logical framework provides a means to define (or present) a logic as a signature in a higher-order type theory in such a way that provability of a formula in the original logic reduces to a type inhabitation problem in the framework type theory. [1] [2] This approach has been used successfully for (interactive) automated theorem ...
Symbolic machine learning encompassed more than learning by example. E.g., John Anderson provided a cognitive model of human learning where skill practice results in a compilation of rules from a declarative format to a procedural format with his ACT-R cognitive architecture. For example, a student might learn to apply "Supplementary angles are ...
Object REXX is a high-level, general-purpose, interpreted, object-oriented (class-based) programming language.Today it is generally referred to as ooRexx (short for "Open Object Rexx"), which is the maintained and direct open-source successor to Object REXX.
The department's overall vision is "to ensure that every learner fulfils her or his potential at each stage of development". Its key stated priorities are: raising Standards for all; closing the performance gap, increasing access and equality; developing the education workforce; improving the "learning environment"; and transforming education management.
English Grid began offering language learning and voice chat for language learners using Vivox in May, 2012. [52] The advent of voice chat in Second Life in 2007 was a major breakthrough. Communicating with one's voice is the sine qua non of language learning and teaching, but voice chat is not without its problems. Many Second Life users ...
Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]
Logic model of the problem, which is a graphical depiction of at-risk population and its social environment behaviors (factors) leading to the health problem and their respective causal pathways (attitudes, beliefs, skills, etc.). This may include as well at-risk population physical environment related causes such as pollutants or lack of ...