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Races of Faerûn was designed by Eric L. Boyd, James Jacobs, and Matt Forbeck, and published in March 2003.Cover art is by Greg Staples, with interior art by Dennis Calero, Dennis Cramer, Mike Dutton, Wayne England, Jeremy Jarvis, Vince Locke, David Martin, Raven Mimura, Jim Pavelec, Vinod Rams, and Adam Rex.
Character race is a descriptor used to describe the various sapient species and beings that make up the setting in modern fantasy and science fiction.In many tabletop role-playing games and video games, players may choose to be one of these creatures when creating their player character (PC) or encounter them as a non-player character (NPC).
Two variants of Tieflings are among the playable races in Dungeons & Dragons Online. [29] The Brimstone Angels novels by Erin M. Evans, set in the Forgotten Realms, feature the tiefling warlock Farideh as the main character. [30] One of the main characters in the Dungeons & Dragons comic by John Rogers, Tisha Swornheart, is a tiefling warlock. [31]
Mordenkainen's Tome of Foes is a sourcebook for the 5th edition of the Dungeons & Dragons fantasy role-playing game, published in 2018. It is, in part, a supplement to the 5th edition Monster Manual and the Players Handbook. [1] [2]
Kalak: 2nd Champion of Rajaat, "Ogre Doom"; Male; Sorcerer-king of Tyr; Exterminated the ogre race in 1228 years. In the 2nd and 3rd editions Kalak was attempting to complete the ten-stage metamorphosis ritual to become a dragon by constructing a ziggurat that would harness the life-energy of his city-state's citizens.
Race: Any sapient species or beings that make up the setting. Players can often choose to be one of these creatures when creating their character and each possess different abilities and attributes that distinguish them from one another.
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
D&D co-creator Gary Gygax credited the inspiration for the alignment system to the fantasy stories of Michael Moorcock and Poul Anderson. [4] [5]The original version of D&D (1974) allowed players to choose among three alignments when creating a character: lawful, implying honor and respect for society's rules; chaotic, implying rebelliousness and individualism; and neutral, seeking a balance ...