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A climate change video game, also known as a global warming game, is a type of serious game . As a serious game, it attempts to simulate and explore real life issues to educate players through an interactive experience. The issues particular to a global warming video game are usually energy efficiency and the implementation of green technology ...
June 2, 2009. ( 2009-06-02) Earth 2100 is a television program that was presented by ABC on June 2, 2009, aired on the History Channel in January 2010, and was shown throughout the year. The two-hour special, which Bob Woodruff hosted, looked at what "a worst-case" future might entail if people do nothing about current or impending issues that ...
Emissions attributed to specific power stations around the world, color-coded by type of fuel used at the station. Lower half focuses on Europe and Asia [1]. This article is a list of locations and entities by greenhouse gas emissions, i.e. the greenhouse gas emissions from companies, activities, and countries on Earth which cause climate change.
Some climate change effects: wildfire caused by heat and dryness, bleached coral caused by ocean acidification and heating, environmental migration caused by desertification, and coastal flooding caused by storms and sea level rise. Effects of climate change are well documented and growing for Earth's natural environment and human societies. Changes to the climate system include an overall ...
Pretty much everywhere in the U.S., the hottest part of the day is between 10 a.m. and 6 p.m. The body will gain heat from both the air temperature and solar radiation. The ground also heats up ...
Climate change education. A UNESCO diagram visualising a "whole school approach" to climate change. Climate change education (CCE) is education that aims to address and develop effective responses to climate change. It helps learners understand the causes and consequences of climate change, prepares them to live with the impacts of climate ...
The Tempestry Project is a collaborative fiber arts project that presents global warming data in visual form through knitted or crocheted artwork. The project is part of a larger "data art" movement and the developing field of climate change art, which seeks to exploit the human tendency to value personal experience over data by creating accessible experiential representations of the data.
Climate change scenarios can be thought of as stories of possible futures. They allow the description of factors that are difficult to quantify, such as governance, social structures, and institutions. There is considerable variety among scenarios, ranging from variants of sustainable development, to the collapse of social, economic, and ...