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  2. Procedural programming - Wikipedia

    en.wikipedia.org/wiki/Procedural_programming

    Procedural programming. Procedural programming is a programming paradigm, classified as imperative programming, [ 1] that involves implementing the behavior of a computer program as procedures (a.k.a. functions, subroutines) that call each other. The resulting program is a series of steps that forms a hierarchy of calls to its constituent ...

  3. Imperative programming - Wikipedia

    en.wikipedia.org/wiki/Imperative_programming

    Imperative programming. In computer science, imperative programming is a programming paradigm of software that uses statements that change a program's state. In much the same way that the imperative mood in natural languages expresses commands, an imperative program consists of commands for the computer to perform.

  4. Pascal (programming language) - Wikipedia

    en.wikipedia.org/wiki/Pascal_(programming_language)

    Pascal is an imperative and procedural programming language, designed by Niklaus Wirth as a small, efficient language intended to encourage good programming practices using structured programming and data structuring. It is named after French mathematician, philosopher and physicist Blaise Pascal . Pascal was developed on the pattern of the ...

  5. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Objects are instances of a class. Object-oriented programming ( OOP) is a programming paradigm based on the concept of objects, [1] which can contain data and code: data in the form of fields (often known as attributes or properties ), and code in the form of procedures (often known as methods ). In OOP, computer programs are designed by making ...

  6. List of programming languages by type - Wikipedia

    en.wikipedia.org/wiki/List_of_programming...

    Procedural programming languages are based on the concept of the unit and scope (the data viewing range) of an executable code statement. A procedural program is composed of one or more units or modules, either user coded or provided in a code library; each module is composed of one or more procedures, also called a function, routine ...

  7. Function (computer programming) - Wikipedia

    en.wikipedia.org/.../Function_(computer_programming)

    Function (computer programming) In computer programming, a function, procedure, method, subroutine, routine, or subprogram is a callable unit [1] of software logic that has a well-defined interface and behavior and can be invoked multiple times. Callable units provide a powerful programming tool. [2] The primary purpose is to allow for the ...

  8. Functional programming - Wikipedia

    en.wikipedia.org/wiki/Functional_programming

    The lambda calculus, developed in the 1930s by Alonzo Church, is a formal system of computation built from function application. In 1937 Alan Turing proved that the lambda calculus and Turing machines are equivalent models of computation, [ 37 ] showing that the lambda calculus is Turing complete. Lambda calculus forms the basis of all ...

  9. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.