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In this study, 70 high school students between the ages of 16 and 18 undertook two separate projects relating to arts and global warming. The first art project involved the students finding a small but impactful change in their lives that leads to positive global warming change and sticking to it for 30 days, where the data they collected was ...
The Tempestry Project is a collaborative fiber arts project that presents global warming data in visual form through knitted or crocheted artwork. The project is part of a larger "data art" movement and the developing field of climate change art, which seeks to exploit the human tendency to value personal experience over data by creating accessible experiential representations of the data.
— Greta Thunberg, Stockholm November 2018 Thunberg says she first heard about climate change in 2011, when she was eight years old, and could not understand why so little was being done about it. The situation depressed her, and as a result, at the age of 11, she stopped talking and eating much and lost ten kilograms (22 lb) in two months. Eventually, she was diagnosed with Asperger syndrome ...
Climate change education. A UNESCO diagram visualising a "whole school approach" to climate change. Climate change education (CCE) is education that aims to address and develop effective responses to climate change. It helps learners understand the causes and consequences of climate change, prepares them to live with the impacts of climate ...
Green Teacher is a non-profit organization which publishes resources to help educators, both inside and outside of schools, to promote global and environmental awareness among young people from elementary through high school. The organization’s primary activity is the publication of Green Teacher, a quarterly magazine full of teaching ideas ...
An in-game screenshot from Fate of the World, a global warming game. A climate change video game, also known as a global warming game, is a type of serious game.. As a serious game, it attempts to simulate and explore real life issues to educate players through an interactive experience.
Emissions attributed to specific power stations around the world, color-coded by type of fuel used at the station. Lower half focuses on Europe and Asia [1]. This article is a list of locations and entities by greenhouse gas emissions, i.e. the greenhouse gas emissions from companies, activities, and countries on Earth which cause climate change.
Climate change scenarios can be thought of as stories of possible futures. They allow the description of factors that are difficult to quantify, such as governance, social structures, and institutions. There is considerable variety among scenarios, ranging from variants of sustainable development, to the collapse of social, economic, and ...