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PenTile was invented by Candice H. Brown Elliott, for which she was awarded the Society for Information Display's Otto Schade Prize in 2014. [6] The technology was licensed by the company Clairvoyante from 2000 until 2008, during which time several prototype PenTile displays were developed by a number of Asian liquid crystal display (LCD) manufacturers.
The following is a comparison of high-definition smartphone displays, containing information about their specific screen technology, resolution, size and pixel density.It is divided into three categories, containing smartphones with 720p, 1080p and 1440p displays.
Squish is a commercial cross-platform GUI and regression testing tool that can test applications based on a variety of graphical user interface (GUI) technologies (see list below). Squish was initially developed by Froglogic in 2003. On April 13, 2021, the Qt Group acquired froglogic GmbH. Since then, Squish and the other froglogic products ...
Retina display is a branded series of LCDs and OLED displays by Apple Inc. that have a higher pixel density than their traditional displays. [1] Apple has registered the term "Retina" as a trademark with regard to computers and mobile devices with the United States Patent and Trademark Office and Canadian Intellectual Property Office.
After having used VGA-based 3∶2 resolutions HVGA (480 × 320) and "Retina" DVGA (960 × 640) for several years in their iPhone and iPod products with a screen diagonal of 9 cm or 3.5 inches, Apple started using more exotic variants when they adopted the 16∶9 aspect ratio to provide a consistent pixel density across screen sizes: first 1136 ...
The iPhone 12 features a 6.1-inch (155 mm) display [33] with Super Retina XDR OLED technology at a resolution of 2532 × 1170 pixels and a pixel density of about 460 ppi. [34] The iPhone 12 Mini features a 5.4-inch (137 mm) display with the same technology at a resolution of 2340 × 1080 pixels, and a pixel density of about 476 ppi.
ISO 13406-2 is an ISO standard, with the full title "Ergonomic requirements for work with visual displays based on flat panels -- Part 2: Ergonomic requirements for flat panel displays". It is best known to end consumers for defining a series of flat-panel display "classes" with different numbers of permitted defects (or "dead pixels").
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