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  2. Multiple buffering - Wikipedia

    en.wikipedia.org/wiki/Multiple_buffering

    The term quad buffering is the use of double buffering for each of the left and right eye images in stereoscopic implementations, thus four buffers total (if triple buffering was used then there would be six buffers). The command to swap or copy the buffer typically applies to both pairs at once, so at no time does one eye see an older image ...

  3. Three-state logic - Wikipedia

    en.wikipedia.org/wiki/Three-state_logic

    Tri-state buffers are commonly used in bus-based systems where multiple devices are connected to the same shared bus, because the Hi-Z state allows other devices to drive the bus without interference from the tri-state buffer. For example, in a computer system, multiple devices such as the CPU, memory, and peripherals may be connected to the ...

  4. Universal asynchronous receiver-transmitter - Wikipedia

    en.wikipedia.org/wiki/Universal_asynchronous...

    It is a standard feature for a UART to store the most recent character while receiving the next. This "double buffering" gives a receiving computer an entire character transmission time to fetch a received character. Many UARTs have a small first-in, first-out buffer memory between the receiver shift register and the host system interface. This ...

  5. Multiple object tracking - Wikipedia

    en.wikipedia.org/wiki/Multiple_object_tracking

    A dumbbell, for example, has a central bar part and has the weights at the bar's ends. Even when such parts are conspicuous, people can have difficulty tracking an individual part of multiple objects. When individual ends of multiple dumbbell-shaped drawings are designated as targets, tracking performance is poor.

  6. Social buffering - Wikipedia

    en.wikipedia.org/wiki/Social_buffering

    The social buffering hypothesis is often compared to or evaluated with the direct effect hypothesis. [8] [19] This hypothesis differs from social buffering in that it holds that social support enhances physical and psychological well-being in general, regardless of the presence of stressors. This model says that social support is beneficial all ...

  7. Head-of-line blocking - Wikipedia

    en.wikipedia.org/wiki/Head-of-line_blocking

    Head-of-line blocking example: The 1st and 3rd input flows are competing to send packets to the same output interface. In this case if the switching fabric decides to transfer the packet from the 3rd input flow, the 1st input flow cannot be processed in the same time slot.

  8. Humans Have Multiple Body Clocks. Synchronizing Them ... - AOL

    www.aol.com/lifestyle/humans-multiple-body...

    Recent studies suggest that aligning multiple circadian clocks in the human body could play a significant role in delaying the aging process. Humans Have Multiple Body Clocks. Synchronizing Them ...

  9. Modality (human–computer interaction) - Wikipedia

    en.wikipedia.org/wiki/Modality_(human–computer...

    In the context of human–computer interaction, a modality is the classification of a single independent channel of input/output between a computer and a human. Such channels may differ based on sensory nature (e.g., visual vs. auditory), [1] or other significant differences in processing (e.g., text vs. image). [2]