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  2. Video game rehabilitation - Wikipedia

    en.wikipedia.org/wiki/Video_game_rehabilitation

    Video game rehabilitation is a process of using common video game consoles and methodology to target and improve physical and mental weaknesses through therapeutic processes. Video games are becoming an integral part of occupational therapy practice in acute, rehabilitation, and community settings. [ 1 ]

  3. Sparx (video game) - Wikipedia

    en.wikipedia.org/wiki/Sparx_(video_game)

    SPARX [1] (Smart, Positive, Active, Realistic, X-factor thoughts) is a free online computer game intended to help young people with mild to moderate depression, stress or anxiety. Through the game, this e-therapy will teach them how to resolve their issues on their own, according to a talking psychotherapeutic approach called cognitive ...

  4. Play therapy - Wikipedia

    en.wikipedia.org/wiki/Play_therapy

    In directive therapy games are generally chosen for the child, and children are given themes and character profiles when engaging in doll or puppet activities. [64] This therapy still leaves room for free expression by the child, but it is more structured than nondirective play therapy.

  5. Yang Yongxin - Wikipedia

    en.wikipedia.org/wiki/Yang_Yongxin

    Yang Yongxin (Chinese: 杨永信; born 21 June 1962) is a Chinese psychiatrist who advocated and practiced a highly controversial [3] form of electroconvulsive therapy (ECT) without anesthesia or muscle relaxants as a cure for video game and Internet addiction in adolescents.

  6. Residential treatment center - Wikipedia

    en.wikipedia.org/wiki/Residential_treatment_center

    RTCs for adolescents, sometimes referred to as teen rehab centers if they also deal with addition, provide treatment for issues and disorders such as oppositional defiant disorder, conduct disorder, depression, bipolar disorder, attention deficit hyperactivity disorder (ADHD), educational issues, some personality disorders, and phase-of-life issues, as well as substance use disorders.

  7. Wilderness therapy - Wikipedia

    en.wikipedia.org/wiki/Wilderness_therapy

    Natalie Beck and Jennifer Wong in their 2020 paper "A Meta-Analysis of the Effects of Wilderness Therapy on Delinquent Behaviors Among Youth" offer three models of wilderness therapy: an expedition model, generally lasting for less than 8 weeks; a base camp model, where clients stay at a central location but engage in "short wilderness excursions"; and a long-term model, where clients engage ...

  8. Re-Mission - Wikipedia

    en.wikipedia.org/wiki/Re-Mission

    The original Re-Mission game was released in 2006 as a Microsoft Windows based third-person shooter based in the serious games genre. In Re-Mission, the player controls an RX5-E ("Roxxi") nanobot who is designed to be injected into the human body and fight particular types of cancer and related infections such as non-Hodgkin lymphoma and leukemia, at a cellular level.

  9. The Ungame - Wikipedia

    en.wikipedia.org/wiki/The_Ungame

    The Lewiston Journal called The Ungame "Personal Pursuit", comparing it to the trivia board game Trivial Pursuit. [3] In 1987, The Afro-American touted the game as a remedy to "the shredding of the family in Black America", and saw the game as a solution to violent toys and video games, as well as to the depiction of violence against women in media.

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