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Print/export Download as PDF; Printable version; ... Sonic the Hedgehog character redirects to lists (1 C, 64 P) S. Sonic the Hedgehog (film series) characters (14 P)
Amy's first appearance in a Sonic platformer as a playable character was in Sonic Adventure; [24] [28] she is playable in Sonic Heroes (2003) [29] and Sonic the Hedgehog (2006), [30] and appears as a non-player character in games such as Sonic Unleashed (2008). [31] While some journalists have called Amy cute and powerful, [24] [32] others find ...
Amy's first appearance in a Sonic platformer as a playable character was in Sonic Adventure; [24] [28] she is playable in Sonic Heroes (2003) [29] and Sonic the Hedgehog (2006), [30] and appears as a non-player character in games such as Sonic Unleashed (2008). [31] While some journalists have called Amy cute and powerful, [24] [32] others find ...
Knuckles is a minor character in Sonic Underground. Sonic, Sonia, and Manic meet Knuckles atop his home, the Floating Island while searching for their mother. Knuckles is initially skeptical of them but soon accepts their help in protecting the Island and its guardian Chaos Emerald from villains Sleet and Dingo. [94]
Sonic Adventure (1998) was Sonic Team's return to the character for a major game. It featured Sonic returning from vacation to find the city of Station Square under attack by a new foe named Chaos, under the control of Dr. Robotnik (now known as Dr. Eggman). It was also the first Sonic game to feature a complete voice-over.
The Sonic movie franchise has brought in over $725 million worldwide, and fans can expect more Easter eggs and nods to the classic video games. Fowler confirmed one nostalgic reference: Blowing ...
In the American Sonic comic book, along with the Adventures of Sonic the Hedgehog and Sonic the Hedgehog cartoons, he was originally brown, as the only color reference of Tails provided to DIC Entertainment by Sega of America was an early sprite of Tails, which depicted him with a burnt orange color scheme; the comic artists and cartoon artists ...
Replicating the physics proved difficult, and the developers ran the original games while they worked on Superstars so they could cross-reference. [27] To ensure the character handling was accurate, Arzest recreated stages from prior Sonic games in the Superstars engine and overlayed gameplay footage for comparison. [35]