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  2. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    It is semantically related to the concept of a coroutine and is often implemented using similar techniques, and is primarily intended to provide opportunities for the program to execute other code while waiting for a long-running, asynchronous task to complete, usually represented by promises or similar data structures.

  3. QUIC - Wikipedia

    en.wikipedia.org/wiki/QUIC

    Used in Windows and cross platform by .NET. Rust and C# interop layers available are available, as well as convenience C++ wrapper classes. QUIC Library (mvfst) MIT License: C++ mvfst (Pronounced move fast) is a client and server implementation of IETF QUIC protocol in C++ by Facebook. LiteSpeed QUIC Library (lsquic) MIT License: C

  4. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    Intermediate C++ source code (transpiled from C# with Unity's IL2CPP compiler) accidentally included with a 2021 update. Fate: 2005 2015 Windows Action RPG: WildTangent: Inadvertently made available when Fate and its sequel Fate: Undiscovered Realms were offered through a May 2015 Humble Bundle. The download link provided to purchasers for the ...

  5. Visual Studio - Wikipedia

    en.wikipedia.org/wiki/Visual_Studio

    Microsoft Visual C# Microsoft Visual C#, Microsoft's implementation of the C# language, targets the .NET Framework, along with the language services that lets the Visual Studio IDE support C# projects. While the language services are a part of Visual Studio, the compiler is available separately as a part of the .NET Framework.

  6. Wayland (protocol) - Wikipedia

    en.wikipedia.org/wiki/Wayland_(protocol)

    Wayland is a communication protocol that specifies the communication between a display server and its clients, as well as a C library implementation of that protocol. [9] A display server using the Wayland protocol is called a Wayland compositor, because it additionally performs the task of a compositing window manager.

  7. Critical path drag - Wikipedia

    en.wikipedia.org/wiki/Critical_path_drag

    Critical path drag is a project management metric [1] developed by Stephen Devaux as part of the Total Project Control (TPC) approach to schedule analysis and compression [2] in the critical path method of scheduling. Critical path drag is the amount of time that an activity or constraint on the critical path is adding to the project duration.

  8. Gamebryo - Wikipedia

    en.wikipedia.org/wiki/Gamebryo

    Gamebryo (/ ɡ eɪ m. b r iː oʊ /; gaym-BREE-oh; formerly NetImmerse until 2003) is a game engine developed by Gamebase Co., Ltd. and Gamebase USA, that incorporates a set of tools and plugins including run-time libraries, [1] supporting video game developers for numerous cross-platform game titles in a variety of genres, and served as a basis for the Creation Engine.

  9. Unity build - Wikipedia

    en.wikipedia.org/wiki/Unity_build

    In software engineering, a unity build (also known as unified build, jumbo build or blob build) is a method used in C and C++ software development to speed up the compilation of projects by combining multiple translation units into a single one, usually achieved by using include directives to bundle multiple source files into one larger file.