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  2. Loop (music) - Wikipedia

    en.wikipedia.org/wiki/Loop_(music)

    In music, a loop is a repeating section of sound material. Short sections can be repeated to create ostinato patterns. Longer sections can also be repeated: for example, a player might loop what they play on an entire verse of a song in order to then play along with it, accompanying themselves.

  3. Wikipedia:Free sound resources - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Free_sound_resources

    User contributed sound recordings released under Creative Commons licenses. From field-recordings to sound fx, drum loops and musical instrument samples. CC0, CC BY, CC BY-NC Samplibrary: No Yes Custom HD 96khz 24 bit wav recorded sounds with ongoing free new sounds and The Suggestion Engine where creators can request sounds Royalty Free

  4. Bad Day (Daniel Powter song) - Wikipedia

    en.wikipedia.org/wiki/Bad_Day_(Daniel_Powter_song)

    1 Background and release. 2 Composition. ... On August 6, 2008, an EP live from Tokyo was released exclusively on iTunes and it included "Song 6", "Free Loop", ...

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  6. Live looping - Wikipedia

    en.wikipedia.org/wiki/Live_looping

    Live looping is the recording and playback of a piece of music in real-time [1] using either dedicated hardware devices, called loopers or phrase samplers, or software running on a computer with an audio interface. Musicians can loop with either looping software or loop pedals, which are sold for tabletop and floor-based use.

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  8. Free loop - Wikipedia

    en.wikipedia.org/wiki/Free_loop

    Whereas a loop has a distinguished point on it, called its basepoint, a free loop lacks such a distinguished point. Formally, let be a topological space. Then a free loop in is an equivalence class of continuous functions from the circle to . Two loops are equivalent if they differ by a reparameterization of the circle.

  9. Zero-overhead looping - Wikipedia

    en.wikipedia.org/wiki/Zero-overhead_looping

    Loops are controlled using the LTx and LBx registers (x either 0 to 1) to set the top and bottom of the loop — that is, the first and last instructions to be executed, which can be the same for a loop with only one instruction — and LCx for the loop count. The loop repeats if LCx is nonzero at the end of the loop, in which case LCx is ...

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