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An early in-game screenshot from "the Bloom" area. Torment: Tides of Numenera uses the Unity engine to display the pre-rendered 2.5D isometric perspective environments. [2] [3] The tabletop ruleset of Monte Cook's Numenera has been adapted to serve as the game's rule mechanic, and its Ninth World setting is where the events of Torment: Tides of Numenera take place. [4]
Colin McComb (born May 1970) is an American writer and game designer, who is best known for his work designing the Planescape setting for the Dungeons & Dragons role-playing game, and as the creative lead for the role-playing video game Torment: Tides of Numenera. He is the co-founder of 3lb Games, a virtual reality gaming studio. [1]
Torment: Tides of Numenera by inXile, a spiritual successor to Planescape: Torment by Interplay. [better source needed] This computer game was also launched by Kickstarter and was itself a record setter for Kickstarter, being the fastest to $1 million up to that time. Reaper Miniatures released a boxed set of 28-mm scale miniature figures for ...
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In January 2013, Brian Fargo announced that the spiritual successor, titled Torment: Tides of Numenera, was in production and would be set in the Numenera universe created by Monte Cook. [108] The game's design was led by Colin McComb, who helped design both the Planescape setting and Torment, and was released in February 2017. [26] [109] [110]
In March 2013, inXile returned to Kickstarter to crowdfund Torment: Tides of Numenera. [8] The Kickstarter for Torment: Tides of Numenera broke the record of fastest Kickstart drive to $1 million, raising that amount in seven hours and two minutes. [9] During a Kickstarter campaign for the game Wasteland 2, Brian Fargo developed the Kicking it ...
Marketed as a spiritual successor to Planescape: Torment, Torment: Tides of Numenera was released in February 2017. The game takes inspiration from the previous game but is not itself based in the Planescape setting.
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