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  2. auto_ptr - Wikipedia

    en.wikipedia.org/wiki/Auto_ptr

    In the C++ programming language, auto_ptr is an obsolete smart pointer class template that was available in previous versions of the C++ standard library (declared in the <memory> header file), which provides some basic RAII features for C++ raw pointers. It has been replaced by the unique_ptr class.

  3. Smart pointer - Wikipedia

    en.wikipedia.org/wiki/Smart_pointer

    Smart pointers typically keep track of the memory they point to, and may also be used to manage other resources, such as network connections and file handles. Smart pointers were first popularized in the programming language C++ during the first half of the 1990s as rebuttal to criticisms of C++'s lack of automatic garbage collection. [1] [2]

  4. Function pointer - Wikipedia

    en.wikipedia.org/wiki/Function_pointer

    Function Pointer Tutorials Archived 2018-06-30 at the Wayback Machine, a guide to C/C++ function pointers, callbacks, and function objects (functors) Member Function Pointers and the Fastest Possible C++ Delegates, CodeProject article by Don Clugston; Pointer Tutorials Archived 2009-04-05 at the Wayback Machine, C++ documentation and tutorials

  5. Pointer (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Pointer_(computer_programming)

    An autorelative pointer is a pointer whose value is interpreted as an offset from the address of the pointer itself; thus, if a data structure has an autorelative pointer member that points to some portion of the data structure itself, then the data structure may be relocated in memory without having to update the value of the auto relative ...

  6. Virtual method table - Wikipedia

    en.wikipedia.org/wiki/Virtual_method_table

    The call to d->f1() passes a B1 pointer as a parameter. The call to d->f2() passes a B2 pointer as a parameter. This second call requires a fixup to produce the correct pointer. The location of B2::f2 is not in the virtual method table for D. By comparison, a call to d->fnonvirtual() is much simpler: (*

  7. Dangling pointer - Wikipedia

    en.wikipedia.org/wiki/Dangling_pointer

    Wild pointers, also called uninitialized pointers, arise when a pointer is used prior to initialization to some known state, which is possible in some programming languages. They show the same erratic behavior as dangling pointers, though they are less likely to stay undetected because many compilers will raise a warning at compile time if ...

  8. Opaque pointer - Wikipedia

    en.wikipedia.org/wiki/Opaque_pointer

    The d-pointer pattern is one of the implementations of the opaque pointer. It is commonly used in C++ classes due to its advantages (noted below). A d-pointer is a private data member of the class that points to an instance of a structure. This method allows class declarations to omit private data members, except for the d-pointer itself. [6]

  9. Reference counting - Wikipedia

    en.wikipedia.org/wiki/Reference_counting

    Objects that are shared but not owned can be accessed via a reference, raw pointer, or iterator (a conceptual generalisation of pointers). However, by the same token, C++ provides native ways for users to opt-into such functionality: C++11 provides reference counted smart pointers , via the std::shared_ptr class, enabling automatic shared ...