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The lineup, designed to compete with AMD's Radeon RX 6000 series of cards, consists of the entry-level and previously laptop-exclusive RTX 3050 and laptop-exclusive RTX 3050 Ti, mid-range RTX 3060, upper-midrange RTX 3060 Ti, high-end RTX 3070, RTX 3070 Ti, RTX 3080 10 GB, RTX 3080 12 GB and enthusiast RTX 3080 Ti, RTX 3090, and RTX 3090 Ti ...
[18] [19] [20] On July 5, VideoCardz discovered that Taiwanese graphics card retailer PowerColor had already created product pages for the unannounced Radeon 6600 and 6600 XT GPUs. [21] [22] On July 30, AMD announced the RX 6600 and 6600 XT GPUs, which were released on August 11, 2021. The RX 6600 XT is available for $379 USD MSRP. [23]
6.2 25.0 601.34 Unknown 106 $129 GeForce GTX 460 SE November 15, 2010 GF104-225-A1 1950 332 650 1300 3400 6 288:48:32 1 108.8 256 7.8 31.2 748.8 Unknown 150 $160 GeForce GTX 460 October 11, 2010 GF104 7 336:56:32 1 108.8 9.1 36.4 873.6 Unknown OEM July 12, 2010 GF104-300-KB-A1 675 1350 3600 336:56:24 0.75 86.4 192 9.4 37.8 907.2 Unknown $199
The Quadro line of GPU cards emerged in an effort towards market segmentation by Nvidia. [citation needed] In introducing Quadro, Nvidia was able to charge a premium for essentially the same graphics hardware in professional markets, and direct resources to properly serve the needs of those markets.
RDNA 2 is a GPU microarchitecture designed by AMD, released with the Radeon RX 6000 series on November 18, 2020. Alongside powering the RX 6000 series, RDNA 2 is also featured in the SoCs designed by AMD for the PlayStation 5 , Xbox Series X/S , and Steam Deck consoles.
The headers in the table listed below describe the following: Model – The marketing name for the GPU assigned by AMD/ATI.Note that ATI trademarks have been replaced by AMD trademarks starting with the Radeon HD 6000 series for desktop and AMD FirePro series for professional graphics.
AMD Fluid Motion Frames 2 (AFMF2) generates additional frames using AI. It is a driver-level solution that works with all games. [11] HYPR-RX enables Radeon Anti-Lag, Boost, Super Resolution, and AFMF2. In supported games, this is done automatically according to a user's AMD Software settings; otherwise, it requires some configuration in-game.
In the future, libGL-fglrx-glx could use the libDRM of the Radeon open-source driver instead of the proprietary binary blob; most of the investment is in the userspace driver. When applications such as a 3D game engine or a 3D computer graphics software shunt calculations from the CPU to the GPU, they usually use a special-purpose API like ...