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Fisher–Yates shuffle. The Fisher–Yates shuffle is an algorithm for shuffling a finite sequence. The algorithm takes a list of all the elements of the sequence, and continually determines the next element in the shuffled sequence by randomly drawing an element from the list until no elements remain. [1] The algorithm produces an unbiased ...
Xorshift random number generators, also called shift-register generators, are a class of pseudorandom number generators that were invented by George Marsaglia. [ 1 ] They are a subset of linear-feedback shift registers (LFSRs) which allow a particularly efficient implementation in software without the excessive use of sparse polynomials. [ 2 ]
A random permutation is a random ordering of a set of objects, that is, a permutation -valued random variable. The use of random permutations is common in games of chance and in randomized algorithms in coding theory, cryptography, and simulation. A good example of a random permutation is the fair shuffling of a standard deck of cards: this is ...
A pseudorandom number generator (PRNG), also known as a deterministic random bit generator (DRBG), [1] is an algorithm for generating a sequence of numbers whose properties approximate the properties of sequences of random numbers. The PRNG-generated sequence is not truly random, because it is completely determined by an initial value, called ...
Randomness test. A randomness test (or test for randomness), in data evaluation, is a test used to analyze the distribution of a set of data to see whether it can be described as random (patternless). In stochastic modeling, as in some computer simulations, the hoped-for randomness of potential input data can be verified, by a formal test for ...
The Bernoulli distribution, which takes value 1 with probability p and value 0 with probability q = 1 − p. The Rademacher distribution, which takes value 1 with probability 1/2 and value −1 with probability 1/2. The binomial distribution, which describes the number of successes in a series of independent Yes/No experiments all with the same ...
the product of two random variables is a random variable; addition and multiplication of random variables are both commutative; and; there is a notion of conjugation of random variables, satisfying (XY) * = Y * X * and X ** = X for all random variables X,Y and coinciding with complex conjugation if X is a constant. This means that random ...
var x1 = 0; // A global variable, because it is not in any function let x2 = 0; // Also global, this time because it is not in any block function f {var z = 'foxes', r = 'birds'; // 2 local variables m = 'fish'; // global, because it wasn't declared anywhere before function child {var r = 'monkeys'; // This variable is local and does not affect the "birds" r of the parent function. z ...