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Applications that are linked directly against this library are said to use the native subsystem; the primary reason for their existence is to perform tasks that must run early in the system startup sequence before the Win32 subsystem is available. An obvious but important example is the creation of the Win32 subsystem process, csrss.exe. Before ...
The exact power saving scheme depends on the operating system version and on the hardware and firmware capabilities of the system in question. For instance, on x86 processors under Windows 2000, the idle thread will run a loop of halt instructions, which causes the CPU to turn off many internal components until an interrupt request arrives.
For example, Win32 is the major version of Windows API that runs on 32-bit systems. The name, Windows API, collectively refers to all versions of this capability of Windows. Microsoft provides developer support via a software development kit, Microsoft Windows SDK, which includes documentation and tools for building software based on the ...
Many 16-bit Windows legacy programs can run without changes on newer 32-bit editions of Windows. The reason designers made this possible was to allow software developers time to remedy their software during the industry transition from Windows 3.1 to Windows 95 and later, without restricting the ability for the operating system to be upgraded to a current version before all programs used by a ...
Some processors, such as the Pentium 4 and AMD Athlon, also support an Enhanced C1 state (C1E or Enhanced Halt State) for lower power consumption, however this proved to be buggy on some systems. [38] [39] C2 (often known as Stop-Clock) is a state where the processor maintains all software-visible state, but may take longer to wake up. This ...
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On Windows, the Sleep() function takes a single parameter of the number of milliseconds to sleep. The Sleep() function is included in kernel32.dll. [1]The Sleep() function has a resolution no higher than the current timer resolution, typically 16ms but at minimum 1ms, adjustable via the timeBeginPeriod() family of "media timer" APIs.
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