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An elementary example of a random walk is the random walk on the integer number line which starts at 0, and at each step moves +1 or −1 with equal probability. Other examples include the path traced by a molecule as it travels in a liquid or a gas (see Brownian motion ), the search path of a foraging animal, or the price of a fluctuating ...
In mathematics, a continuous-time random walk (CTRW) is a generalization of a random walk where the wandering particle waits for a random time between jumps. It is a stochastic jump process with arbitrary distributions of jump lengths and waiting times. [1] [2] [3] More generally it can be seen to be a special case of a Markov renewal process.
As used in some Lisp implementations, a trampoline is a loop that iteratively invokes thunk-returning functions (continuation-passing style).A single trampoline suffices to express all control transfers of a program; a program so expressed is trampolined, or in trampolined style; converting a program to trampolined style is trampolining.
Many algorithms explicitly fit 0-degree splines to the noisy signal in order to detect steps (including stepwise jump placement methods [2] [8]), but there are other popular algorithms that can also be seen to be spline fitting methods after some transformation, for example total variation denoising.
Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.
Some variants of BASIC also support a computed GOTO in the sense used in GNU C, i.e. in which the target can be any line number, not just one from a list. For example, in MTS BASIC one could write GOTO i*1000 to jump to the line numbered 1000 times the value of a variable i (which might represent a selected menu option, for example). [50]
The 1-2-AX working memory task is a cognitive test which requires working memory to be solved. It can be used as a test case for learning algorithms to test their ability to remember some old data. This task can be used to demonstrate the working memory abilities of algorithms like PBWM or Long short-term memory .
The jump on line 50 will always be taken if the jump on line 20 is taken. Therefore, for as long as line 100 is within the reachable range of the jump (or the size of the jump doesn't matter), the jump on line 20 may safely be modified to jump directly to line 100. Another example shows jump threading of 2 partial overlap conditions: