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  2. PC bang - Wikipedia

    en.wikipedia.org/wiki/PC_bang

    PC room) is a type of internet cafe or LAN gaming center in South Korea. Patrons can use computers, often to play video games in person with friends, for an hourly fee. Patrons can use computers, often to play video games in person with friends, for an hourly fee.

  3. South Korean web culture - Wikipedia

    en.wikipedia.org/wiki/South_Korean_web_culture

    Cyberculture in South Korea is more like a virtual community culture than anything else. Most of the Internet users are in the 13–50 age range [citation needed]. People often access the Internet through cyber cafes (Korean: PC방; PC bang). Most of the activities are targeted to teenagers and college students.

  4. Internet in South Korea - Wikipedia

    en.wikipedia.org/wiki/Internet_in_South_Korea

    Cyberculture in South Korea is more like a virtual community culture than anything else. Most of the Internet users are in the 13–50 age range [citation needed]. People often access the Internet through cyber cafes (Korean: PC방; PC bang). Most of the activities are targeted to teenagers and college students.

  5. Line Friends - Wikipedia

    en.wikipedia.org/wiki/Line_Friends

    Line Friends (stylized as LINE FRIENDS) are featured characters, invented by South Korean designer Kang Byeong Mok, based on the stickers from diverse applications of the South Korean internet search giant Naver Corporation and the Japanese messaging app Line. Released in 2015, the characters are used in various products, animations, games ...

  6. South Korea media guide - AOL

    www.aol.com/south-korea-media-guide-151309951.html

    South Korea is a trailblazer for high-speed and wireless internet and nearly every household is on the web. There were 49.7 million internet users by November 2024, comprising 97% of the ...

  7. Video games in South Korea - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_South_Korea

    The video game industry makes up a significant share of South Korea's GDP. [27] It is estimated that the game market pulls in approximately 5 billion dollars annually along with the millions of dollars that are also traded in illegal gambling and betting that stimulates South Korea's informal economy. [27] Due to the huge popularity of e-sports ...

  8. AOL

    search.aol.com

    The search engine that helps you find exactly what you're looking for. Find the most relevant information, video, images, and answers from all across the Web.

  9. Kakao Games - Wikipedia

    en.wikipedia.org/wiki/Kakao_Games

    Kakao Games Corp. (Hangul: 카카오게임즈) is a South Korean video game publisher and a subsidiary of Kakao. [3] It specializes in developing and publishing games on PC, mobile, and VR platforms. [ 4 ]