Search results
Results from the WOW.Com Content Network
Demonstration of z-fighting with multiple colors and textures over a grey background. Z-fighting, also called stitching or planefighting, is a phenomenon in 3D rendering that occurs when two or more primitives have very similar distances to the camera.
Felidae, a 1994 German adult animated mystery film directed by Michael Schaack, written by Martin Kluger, Stefaan Schieder and Akif Pirinçci, and based on Pirinçci's 1989 novel of the same name. The Rugrats Movie (1998) Tarzan, a 1999 American animated adventure film based on the 1912 story "Tarzan of the Apes" by Edgar Rice Burroughs.
Barrier-grid animation or picket-fence animation is an animation effect created by moving a striped transparent overlay across an interlaced image. The barrier-grid technique originated in the late 1890s, overlapping with the development of parallax stereography ( Relièphographie ) for 3D autostereograms .
Bitmap image data used as texture maps for surfaces; Small scripts or programs for generating complex 3D shapes or scenes procedurally; Description of how object and camera locations and other information change over time, for rendering an animation; Many file formats exist for storing individual 3D objects or "models". These can be imported ...
Blocking is an animation technique in which key poses are created to establish timing and placement of characters and props in a given scene or shot. [1] This technique is most commonly used in 3D computer animation, where it is sometimes referred to as Stepped animation.
3D animation of ambient occlusion enabled on the animation to the right. In the absence of hardware-assisted ray traced ambient occlusion, real-time applications such as computer games can use screen space ambient occlusion (SSAO) techniques such as horizon-based ambient occlusion including HBAO and ground-truth ambient occlusion (GTAO) as a faster approximation of true ambient occlusion ...
A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.
In scientific visualization, texture advection is a family of methods to densely visualize vector fields or flows (like the wind movement of a tornado). Scientists can use the created images and animations to better understand these flows and reason about them.