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The Strong National Museum of Play (also known as just The Strong Museum or simply the Strong) is part of The Strong in Rochester, New York, United States.Established in 1969 and initially based on the personal collection of Rochester native Margaret Woodbury Strong, the museum opened to the public in 1982, after several years of planning, cataloguing, and exhibition development for the museum ...
The Strong is an interactive, collections-based educational institution in Rochester, New York, United States, devoted to the study and exploration of play. [1] It carries out this mission through six programmatic arms called "Play Partners": The National Museum of Play; National Toy Hall of Fame; World Video Game Hall of Fame
In June 2023, The Strong National Museum of Play debuted ESL Digital Worlds, a 24,000-square foot gallery that houses the World Video Game Hall of Fame. The World Video Game Hall of Fame is an international hall of fame for video games.
Margaret Woodbury Strong (March 20, 1897 – July 16, 1969) was an American collector and philanthropist. Strong was an avid collector, especially of toys and her large collection formed the basis for the Strong National Museum of Play .
George Rollie Adams (born September 11, 1941), is an American educator, historian, author, and museum professional. [1] As president and CEO of The Strong National Museum of Play in Rochester, New York, from 1987 through 2016, Adams led the development of the world's first collections-based history museum devoted solely to the study of play and its critical role in learning and human ...
The Strong National Museum of Play – houses the International Center for the History of Electronic Games and the World Video Game Hall of Fame: Rochester, NY, USA: Website: Finnish Museum of Games: Tampere, Finland: Website: Nexon Computer Museum: Jeju-do, South Korea: Website: National Videogame Museum (The Netherlands) Zoetermeer, the ...
The National Toy Hall of Fame is a U.S. hall of fame that recognizes the contributions of toys and games that have sustained their popularity for many years. Criteria for induction include: icon status (the toy is widely recognized, respected, and remembered); longevity (more than a passing fad); discovery (fosters learning, creativity, or discovery); and innovation (profoundly changed play or ...
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