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  2. Defender (1981 video game) - Wikipedia

    en.wikipedia.org/wiki/Defender_(1981_video_game)

    The staff first debated what type of monitor to use: black-and-white or color. They reasoned that using advanced technology would better establish them as good designers and chose a color monitor. The developers estimated that the game would require 4 colors, but instead chose hardware that could display each pixel in 16 colors.

  3. Chroma dots - Wikipedia

    en.wikipedia.org/wiki/Chroma_dots

    They are commonly found on black-and-white recordings of television programmes originally made in colour. Chroma dots were once regarded as undesirable picture noise, but recent advances in computer technology have allowed them to be used to reconstruct the original colour signal from black-and-white recordings, providing a means to re-colour ...

  4. Color Graphics Adapter - Wikipedia

    en.wikipedia.org/wiki/Color_Graphics_Adapter

    CGA was widely supported in PC software up until the 1990s. Some of the software that supported the board was: Visi On (an early GUI, used the 640x200 monochrome mode) Windows 3.0 (and earlier versions, supported the 640x200 monochrome mode [39]) OS/2 1.1 (and earlier versions) Graphics Environment Manager (GEM)

  5. List of graphic adventure games - Wikipedia

    en.wikipedia.org/wiki/List_of_graphic_adventure...

    First graphic adventure game, featuring black and white visuals. ADL (Adventure Development Language) Wizard and the Princess: On-Line Systems: On-Line Systems Apple II, Apple II Plus, Atari 8-bit, Commodore 64, IBM PC, PCjr, FM-7, PC-88, PC-98: August 1980: ADL (Adventure Development Language) Mission Asteroid: On-Line Systems: On-Line Systems

  6. IBM Monochrome Display Adapter - Wikipedia

    en.wikipedia.org/wiki/IBM_Monochrome_Display_Adapter

    A typical 8-bit monochrome card could turn the 16-bit 8 MHz ISA bus into an 8-bit 4 MHz PC bus, which resulted in having the bus bandwidth cut by up to 75%. If the monochrome card was added to the PC as a second card besides a normal VGA card for debugging purposes, this resulted in slow VGA performance.

  7. List of commercial failures in computing - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    The Apple III was capable of resolutions of up to 560 × 192 pixels in black and white and up to 280 × 192 in up to 16 simultaneous colors, as well as displaying 80 columns and 24 rows of text, both capital and lowercase. [22] The Apple III failed commercially for multiple reasons.

  8. Black & White (video game) - Wikipedia

    en.wikipedia.org/wiki/Black_&_White_(video_game)

    Black & White is a god video game developed by Lionhead Studios and published by Electronic Arts for Microsoft Windows in 2001 and by Feral Interactive in 2002 for Mac OS. Black & White combines elements of artificial life and strategy. The player acts as a god whose goal is to defeat Nemesis, another god who wants to take over the world.

  9. Display motion blur - Wikipedia

    en.wikipedia.org/wiki/Display_motion_blur

    LG introduced a similar 'Motion 240' option on their 24GM77 gaming monitor; ULMB is a technique provided alongside Nvidia's G-Sync technology, and linked to the G-Sync monitor module. It is an alternative option to using G-Sync (and cannot be used at the same time), offering the user instead an "Ultra Low Motion Blur" mode.