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  2. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.

  3. Jim Coplien - Wikipedia

    en.wikipedia.org/wiki/Jim_Coplien

    He has started up several of the conferences in the Pattern Languages of Programs (PLoP) conference series and is a longstanding pattern author and PLoP shepherd. His pattern form, the "Coplien Form," [ 2 ] is a simplified way to structure a pattern in preparation for writing a more literate version in Alexandrian form.

  4. Pablo Rodriguez (author) - Wikipedia

    en.wikipedia.org/wiki/Pablo_Rodriguez_(author)

    Pablo Rodriguez is a Swiss-Spanish non-fiction author, neuroscience-trained consciousness theorist, entrepreneur and consultant, and a former composer and record producer. [1] [2] He is the developer of C-Pattern Theory and the writer of the homonymous book, in which a possible explanation for subjective experience, consciousness and the mind-body problem is put forward.

  5. Programming paradigm - Wikipedia

    en.wikipedia.org/wiki/Programming_paradigm

    Beginners All purpose Symbolic Instruction Code – it was developed to enable more people to write programs. C – a general-purpose programming language, initially developed by Dennis Ritchie between 1969 and 1973 at AT&T Bell Labs. These languages are classified as procedural paradigm.

  6. C (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_(programming_language)

    This is an accepted version of this page This is the latest accepted revision, reviewed on 12 February 2025. General-purpose programming language "C programming language" redirects here. For the book, see The C Programming Language. Not to be confused with C++ or C#. C Logotype used on the cover of the first edition of The C Programming Language Paradigm Multi-paradigm: imperative (procedural ...

  7. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Along with exploring the capabilities and pitfalls of object-oriented programming, it describes 23 common programming problems and patterns for solving them. The book describes the following patterns: Creational patterns (5): Factory method pattern, Abstract factory pattern, Singleton pattern, Builder pattern, Prototype pattern

  8. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns, which describe how to solve recurring problems in object-oriented software. [1]

  9. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    The curiously recurring template pattern (CRTP) is an idiom, originally in C++, in which a class X derives from a class template instantiation using X itself as a template argument. [1] More generally it is known as F-bound polymorphism , and it is a form of F -bounded quantification .