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This category contains articles about novels which use multiple narrative point of views, i.e. alternating between different first-person narrators or alternating between a first- and a third-person narrative mode.
Free indirect discourse can be described as a "technique of presenting a character's voice partly mediated by the voice of the author". In the words of the French narrative theorist Gérard Genette, "the narrator takes on the speech of the character, or, if one prefers, the character speaks through the voice of the narrator, and the two instances then are merged". [1]
A storytelling game is a game where multiple players collaborate on telling a story. Some games primarily feature spoken storytelling, while others primarily feature collaborative writing. In some storytelling games, such as many tabletop role-playing games, each player represents one or more characters in the developing story.
Some of the more well-known topics in recreational mathematics are Rubik's Cubes, magic squares, fractals, logic puzzles and mathematical chess problems, but this area of mathematics includes the aesthetics and culture of mathematics, peculiar or amusing stories and coincidences about mathematics, and the personal lives of mathematicians.
This category contains articles about novels which use a third-person narrative structure; a mode of storytelling in which the narration refers to all characters with third person pronouns like he, she, or they, and never first- or second-person pronouns. The narrator can be omniscient or limited
Minor aspects of the presentation are adjustable, for example the cards can be dealt either face-up or face-down. If they are dealt face-down then the spectator must look through each of the piles until finding which one contains the selected card, whereas if they are dealt face-up then an attentive spectator can immediately answer the question of which pile contains the selected card.
A role-playing game (sometimes spelled roleplaying game, [1] [2] or abbreviated as RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character ...
The game is the first in the series and depicts the first meeting of the ClueFinders and LapTrap [broken anchor], who goes on to appear in all the other ClueFinders games. The game ends with LapTrap being given to the ClueFinders and, in this respect, The Mystery of Mathra can be seen as an origin story for the rest of the series.
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