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The company was known for developing and publishing racing titles such as Colin McRae Rally, Micro Machines and TOCA. The company also released several other games in other genres, such as the action role-playing series Overlord , the tactical shooter series Operation Flashpoint and the Brian Lara Cricket series.
Speed Dreams, is a free and open source 3D racing video game for Linux, Microsoft Windows, AmigaOS 4, AROS, MorphOS and Haiku.Started in 2008 as a fork of the racing car simulator TORCS, [2] it is mainly written in C++ and released under GPL v2+ and Free Art License, the most recent release being version 2.3.0 of March 2023.
Air Boarder 64: Human Entertainment: ASCII Corporation: N64 1998-03-27 Al Unser Jr. Arcade Racing: Mindscape Bordeaux: Mindscape: WIN, OS X 1995 Al Unser Jr.'s Road to the Top: Radical Entertainment: Mindscape: SNES 1994-11 Al Unser Jr.'s Turbo Racing: Data East: Data East: NES 1990-03 Alex Kidd BMX Trial: Sega: Sega: SMS 1987-11-15 Alfa Romeo ...
Revs was later ported to the Commodore 64, with the standard game providing the Silverstone and Brands Hatch tracks. The '4 Tracks' pack for the Commodore (released under the title Revs + ) included the Nürburgring , Oulton Park, Snetterton and Donington Park circuits.
TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [2] It is written in C++ and is licensed under the GNU GPL.
Rad Racer, known as Highway Star [a] in Japan, is a racing video game developed and published by Square for the Nintendo Entertainment System (NES) in 1987. In this game, players drive a Ferrari 328 or a generic Formula One racing machine through a racecourse. The game was released in North America and Europe months after its debut.
Torque 2D, originally Torque Game Builder, is a game engine designed for 2D games and based on the Torque Game Engine. [25] It was first released in 2006, in a standard and a pro version, with the professional version including the source code. [25] Torque 2D started as Torque Game Builder because the ultimate goal was to make it a game-making ...
Ego is a modified version of the Neon game engine that was used in Colin McRae: Dirt and was developed by Codemasters and Sony Computer Entertainment using Sony Computer Entertainment's PhyreEngine cross-platform graphics engine. [47] The Ego engine was developed to render more detailed damage and physics as well as render large-scale environments.