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This model is a learning space that combines traditional "bricks and mortar" and virtual instructional spaces. This type of blended learning reverses the traditional educational arrangement by delivering instructional content, often online, outside of the classroom and traditional homework-style activities are moved into the classroom.
Ohio created the Quality Model for STEM and STEAM Schools. [7] By Ohio statute, a STEAM school is designated as a type of STEM school. [8] In May of 2014, Rhode Island created the STEAM Now Coalition. [9] [10] In 2017, Nevada enacted legislation for the creation of a State Seal of STEM Program and a State Seal of STEAM Program. The STEAM seal ...
The general consensus of large-scale studies that compare traditional mathematics with reform mathematics is that students in both curricula learn basic skills to about the same level as measured by traditional standardized tests, but the reform mathematics students do better on tasks requiring conceptual understanding and problem solving. [3]
Cooperative learning is an educational approach which aims to organize classroom activities into academic and social learning experiences. [1] There is much more to cooperative learning than merely arranging students into groups, and it has been described as "structuring positive interdependence."
A high school student explains her engineering project to a judge in Sacramento, California, in 2015.. Science, technology, engineering, and mathematics (STEM) is an umbrella term used to group together the distinct but related technical disciplines of science, technology, engineering, and mathematics.
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
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