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Multi-lingual ambigrams can occur in all of the various types of ambigrams, with multi-lingual perceptual shift ambigrams being particularly striking. Like certain anagrams with providential meanings such as "Listen / Silent" or "The eyes / They see", ambigrams also sometimes take on a timely sense, for example "up" becomes the abbreviation "dn ...
John Langdon (born April 19, 1946) is an American graphic designer, ambigram artist, painter, and writer. [1] [2] Langdon has been a freelance artist specializing in logos, type, and lettering since 1977.
Like "chain ambigrams", typographic ambigrams don't represent the essence of what we're talking about. "Calligraphic" is much more adapted. The full sentence by Douglas Hofstadter (translated from Italian) is: "An ambigram is a visual pun of a special kind: a calligraphic design having two or more (clear) interpretations as written words.
Initially it is established that Langdon is a successful scholar who Brown named after John Langdon, [3] a professor of typography at Drexel University who is known for his creation of ambigrams. An example of Langdon's ambigrams appeared on the cover of the first edition of Brown's novel Angels & Demons , and other ambigrams featured ...
The book contains several ambigrams created by real-life typographer John Langdon. [1] Besides the "Angels & Demons" and "Illuminati" designs, the title of the book is also presented as an ambigram on the hardcover book jacket, and on the inside cover of the paperback versions.
English: Ambigrams « Chump », « honey », « M. H. Hill », « Bet », « bung », « maw », « pad », « hay », « dip », words published between June and ...
John Langdon (typographer) (born 1946), American typographer known for his ambigrams; See also. John Langdon Down (1828–96), British physician
Scott Kim is an American puzzle and video game designer, artist, and author of Korean descent. He started writing an occasional "Boggler" column for Discover magazine in 1990, and became an exclusive columnist in 1999, and created hundreds of other puzzles for magazines such as Scientific American and Games, as well as thousands of puzzles for computer games.