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  2. Null object pattern - Wikipedia

    en.wikipedia.org/wiki/Null_object_pattern

    In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".

  3. Active object - Wikipedia

    en.wikipedia.org/wiki/Active_object

    An example of active object pattern in Java. [4] Firstly we can see a standard class that provides two methods that set a double to be a certain value. This class does NOT conform to the active object pattern.

  4. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Methods may also be designed public, private, or intermediate levels such as protected (which allows access from the same class and its subclasses, but not objects of a different class). [46] In other languages (like Python) this is enforced only by convention (for example, private methods may have names that start with an underscore ).

  5. List of Java keywords - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_keywords

    The public keyword is used in the declaration of a class, method, or field; public classes, methods, and fields can be accessed by the members of any class. [17] return Used to finish the execution of a method. It can be followed by a value required by the method definition that is returned to the caller. short

  6. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes.

  7. Object pool pattern - Wikipedia

    en.wikipedia.org/wiki/Object_pool_pattern

    Now; public DateTime CreatedAt => _createdAt; public string TempData {get; set;}} // The Pool class controls access to the pooled objects. It maintains a list of available objects and a // collection of objects that have been obtained from the pool and are in use.

  8. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns, which describe how to solve recurring problems in object-oriented software. [1]

  9. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    While the library classes java.util.Observer and java.util.Observable exist, they have been deprecated in Java 9 because the model implemented was quite limited. Below is an example written in Java that takes keyboard input and handles each input line as an event.