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Socratic questioning (or Socratic maieutics) [1] is an educational method named after Socrates that focuses on discovering answers by asking questions of students. According to Plato, Socrates believed that "the disciplined practice of thoughtful questioning enables the scholar/student to examine ideas and be able to determine the validity of those ideas". [2]
If a toss-up is successfully answered, the team who answered correctly is given an opportunity to answer a bonus question. [1] [15] [16] Bonuses are usually worth a total of 30 points and consist of three individual questions worth ten points each. [3] Team members are generally permitted to confer with each other before answering these questions.
The Socratic method (also known as the method of Elenchus or Socratic debate) is a form of argumentative dialogue between individuals based on asking and answering questions. Socratic dialogues feature in many of the works of the ancient Greek philosopher Plato , where his teacher Socrates debates various philosophical issues with an ...
Hosted by comedian Jeff Foxworthy, the original show asked adult contestants to answer questions typically found in elementary school quizzes with the help of actual fifth-graders as teammates ...
Those who use precision questioning (also called "PQers") describe [citation needed] PQ conversations as those analytical opportunities motivated by an attempt to get to precise answers, or to identify where no answer is available. However, when "drilling" into a topic, practitioners endeavor to avoid the use of personalization (blame or shame).
Each student is given the same questions, and their answers are scored in the same way. The teacher gives different questions to different students: an easy test for poor students, another test for most students, and a difficult test for the best students. Music Audition: All musicians play the same piece of music.
In developing the participatory anthropic principle (PAP), which is an interpretation of quantum mechanics, theoretical physicist John Archibald Wheeler used a variant on twenty questions, called surprise twenty questions, [3] to show how the questions we choose to ask about the universe may dictate the answers we get. In this variant, the ...
Questions is a game in which players maintain a dialogue of asking questions back and forth for as long as possible without making any declarative statements. Play begins when the first player serves by asking a question (often "Would you like to play questions?"). The second player must respond to the question with another question (e.g.