enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Added editor support on Android, asynchronous shader compilation, physics interpolation, material overlay, and improved the navigation system. 3.5.3 Old version, still maintained: 3.6

  3. Screen space ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Screen_space_ambient_occlusion

    SSAO component of a typical game scene. The algorithm is implemented as a pixel shader, analyzing the scene depth buffer which is stored in a texture. For every pixel on the screen, the pixel shader samples the depth values around the current pixel and tries to compute the amount of occlusion from each of the sampled points.

  4. List of file formats - Wikipedia

    en.wikipedia.org/wiki/List_of_file_formats

    TEXTURE.GBX – Info about a texture that are used in materials. MATERIAL.GBX – Info about a material such as surface type that are used in Solids. TMEDCLASSIC.GBX – Block info. GHOST.GBX – Player ghosts in Trackmania and TrackMania Turbo. CONTROLSTYLE.GBX – Menu files. SCORES.GBX – Stores info about the player's best times.

  5. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1] There are similar techniques that can make an image look like a sketch, an oil painting or an ink painting.

  6. Autostereogram - Wikipedia

    en.wikipedia.org/wiki/Autostereogram

    Wallpaper autostereogram/object array stereogram/texture offset stereogram; Wallpaper autostereogram is a single 2D image where recognizable patterns are repeated at various intervals to raise or lower each pattern's perceived 3D location in relation to the display surface. Despite the repetition, these are a type of single image autostereogram.

  7. Ben Day process - Wikipedia

    en.wikipedia.org/wiki/Ben_Day_process

    The technique has been widely used in color comic books, especially in the mid 20th century, to inexpensively create shading and secondary colors. [5] [6] [7] The process differs from the halftone dots, which can vary continuously in size to produce gradations of shading or color, and are commonly produced from photographs. Ben Day dots are of ...

  8. Blender Game Engine - Wikipedia

    en.wikipedia.org/wiki/Blender_Game_Engine

    The Blender Game Engine was a free and open-source 3D production suite used for making real-time interactive content. It was previously embedded within Blender, but support for it was dropped in 2019, with the release of Blender 2.8.

  9. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    Direct3D 9.0 [33] (released in December, 2002) added a new version of the High Level Shader Language [34] [35] support for floating-point texture formats, Multiple Render Targets (MRT), [36] Multiple-Element Textures, [37] texture lookups in the vertex shader and stencil buffer techniques.