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The following is a list of the 427 games that were available on the Virtual Console for the Wii in North America. These games could also be played on the Wii U through Wii Mode, but lack the additional features found in Wii U Virtual Console releases. The games are sorted by system and in the order they were added in the Wii Shop Channel. To ...
Nintendo's idea of a free-form personal avatar software was discussed at the Game Developers Conference in 2007, a year after the Wii was released. There, Shigeru Miyamoto said that the personal avatar concept had originally been intended as a demo for the Family Computer Disk System, where a user could draw a face onto an avatar.
This is a list of original downloadable games on the Wii video game console that could only be downloaded from the WiiWare section of the Wii Shop Channel. Translations of Japanese exclusive titles are highlighted between parenthesis. All WiiWare titles could be transferred to and/or purchased via Wii Mode on the Wii U console.
GameCube ports on the top of the Wii unit. This is a list of Wii games with traditional control schemes. Nintendo's Wii video game console, released in 2006, primarily focuses on the use of an unconventional video game controller, in the form of the Wii Remote.
Each player on a Wii console was encouraged to create their own Mii via the Mii Channel to be used in games like Wii Sports and some of the system software like the Mii Channel. For example, players would select their Mii in Wii Sports, creating their in-game avatar for the game. Miis could be shared with other players through the Mii Channel.
These games utilize the backward compatibility of Wii U with Wii games in order to run, albeit without needing to explicitly access the Wii Menu. Games that can be played with the Classic Controller can also be played using the Wii U GamePad as a controller instead. The download variants can also support any save files created on or transferred ...